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Reaplce knfie with medickit


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Sid89
Junior Member
Join Date: Feb 2009
Old 02-06-2009 , 06:41   Re: Reaplce knfie with medickit
Reply With Quote #1

Were to upload?

If it helps, it's from Sven Coop mod, but i changed sequences, like in knife...

PHP Code:
$sequence "idle" "idle" fps 60 loop 
$sequence 
"holster" "holster" fps 0 
$sequence 
"holster" "holster" fps 0
$sequence 
"draw" "draw" fps 60
$sequence 
"longuse" "longuse" fps 60 
$sequence 
"longidle" "longidle" fps 60
$sequence 
"shortuse" "shortuse" fps 60 
$sequence 
"shortuse" "shortuse" fps 60 
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SnoW
Veteran Member
Join Date: Oct 2008
Location: Finland WisdomNuggets: 8
Old 02-06-2009 , 08:46   Re: Reaplce knfie with medickit
Reply With Quote #2

Quote:
Originally Posted by Sid89 View Post
Were to upload?
hleV meant upload the medickit model here(to the forums), "Manage Attachments" button.
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Sid89
Junior Member
Join Date: Feb 2009
Old 02-06-2009 , 08:53   Re: Reaplce knfie with medickit
Reply With Quote #3

Sorry, i'm noob ^^

Here it is...
Attached Files
File Type: rar v_medickit.rar (287.3 KB, 92 views)
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tuty
Veteran Member
Join Date: Jul 2008
Location: UK
Old 02-06-2009 , 12:49   Re: Reaplce knfie with medickit
Reply With Quote #4

that model is from tfc?
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 02-06-2009 , 14:37   Re: Reaplce knfie with medickit
Reply With Quote #5

This is a way, but, you should create a specific folder in models/ folder, with for example the name of your plugin, as you have changed animations of the model.

PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN "Knife Model"
#define AUTHOR "ConnorMcLeod"
#define VERSION "0.0.1"

#define    m_pPlayer                41

new g_iVModel

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
RegisterHam(Ham_Item_Deploy"weapon_knife""Knife_Deploy"1)
    
g_iVModel engfunc(EngFunc_AllocString"models/v_medickit.mdl")
}

public 
plugin_precache()
{
    
precache_model("models/v_medickit.mdl")
}

public 
Knife_DeployiEnt )
{
    
set_pevget_pdata_cbase(iEntm_pPlayer4), pev_viewmodelg_iVModel)

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