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Calling a players bound key\mouse. (MOUSE1, MOUSE2 etc)


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Speed!
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Join Date: Jan 2009
Old 02-06-2009 , 00:45   Re: Calling a players bound key\mouse. (MOUSE1, MOUSE2 etc)
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Quote:
Originally Posted by Bugsy View Post
I don't but would like to know if it is possible to execute actual button\mouse presses before I consider anything else.



I want the actual key\mouse click, not just a command.
well you could query the bind of MOUSE1 and then execute that command...
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Bugsy
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Join Date: Feb 2005
Location: NJ, USA
Old 02-06-2009 , 00:49   Re: Calling a players bound key\mouse. (MOUSE1, MOUSE2 etc)
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Originally Posted by Speed! View Post
well you could query the bind of MOUSE1 and then execute that command...
I am inquiring for my aimbot detection plugin. Some aimbots function by binding to the shoot button so it only aims when the shoot button is pressed. I would like to force the button press for this purpose.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 02-06-2009 , 00:49   Re: Calling a players bound key\mouse. (MOUSE1, MOUSE2 etc)
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You can't.
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