@Exolent:
Code:
new boo:g_falling[33];
// Typo --->
new bool:g_falling[33];
Also:
Code:
pev(client, pev_origin, fall_origin[client]);
Are you positive that static variables' value is stored just like global vars(except of course only for the specific function where they were created)?
I think that static vars are only to prevent creating vars multiple times like in Think forwards to decrease CPU or something.
If you use
new on every client_connect forward, it will recreate it every time the player connects.
But if you use
static, the variable already exists but resets.
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