Well here my final version... for mi Work:
PHP Code:
new Float:origin[3], Float:velo[3]
pev(id, pev_origin, origin)
pev(id, pev_velocity, velo)
new newent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString,"info_target"))
velo[2] += 100
set_pev(newent, pev_origin, origin)
set_pev(newent, pev_classname, "block_muerte")
engfunc(EngFunc_SetModel, newent, MODEL_FILE)
engfunc(EngFunc_SetSize,newent, {-8.0, -16.0, -8.0} ,{8.0, 16.0, 8.0})
set_pev(newent, pev_solid, SOLID_TRIGGER)
set_pev(newent, pev_movetype,MOVETYPE_TOSS)
set_pev(newent, pev_velocity,velo)
engfunc(EngFunc_DropToFloor,newent)
Dont need to spawn ent with EngFunc_DropToFloor
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