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sb123
Senior Member
Join Date: Jan 2007
Old 02-03-2009 , 00:05   Error in logs
Reply With Quote #1

I use this plugins error
L 02/03/2009 - 13:00:29: [AMXX] Displaying debug trace (plugin "loadingsong.amxx")
L 02/03/2009 - 13:00:29: [AMXX] Run time error 4: index out of bounds
L 02/03/2009 - 13:00:29: [AMXX] [0] loadingsong.sma::song (line 64)
L 02/03/2009 - 13:000: [AMXX] Displaying debug trace (plugin "loadingsong.amxx")
L 02/03/2009 - 13:000: [AMXX] Run time error 4: index out of bounds
L 02/03/2009 - 13:000: [AMXX] [0] loadingsong.sma::song (line 64)
L 02/03/2009 - 13:003: [AMXX] Displaying debug trace (plugin "loadingsong.amxx")
L 02/03/2009 - 13:003: [AMXX] Run time error 4: index out of bounds
L 02/03/2009 - 13:003: [AMXX] [0] loadingsong.sma::song (line 64)
L 02/03/2009 - 13:004: [AMXX] Displaying debug trace (plugin "loadingsong.amxx")
L 02/03/2009 - 13:004: [AMXX] Run time error 4: index out of bounds
L 02/03/2009 - 13:004: [AMXX] [0] loadingsong.sma::song (line 75)
L 02/03/2009 - 13:006: [AMXX] Displaying debug trace (plugin "loadingsong.amxx")
L 02/03/2009 - 13:006: [AMXX] Run time error 4: index out of bounds
L 02/03/2009 - 13:006: [AMXX] [0] loadingsong.sma::song (line 75)
L 02/03/2009 - 13:008: [AMXX] Displaying debug trace (plugin "loadingsong.amxx")
L 02/03/2009 - 13:008: [AMXX] Run time error 4: index out of bounds
L 02/03/2009 - 13:008: [AMXX] [0] loadingsong.sma::song (line 75)

code:

PHP Code:
//Loading Music Also In Spectator Mode
//by Torch
//MP3 ONLY
//Copy MP3 file to sound/misc/loading.mp3
//Music will still play after the player has joined server until he chooses a team.
//Music will start playing again if the person goes back to spectator mode
//(not DEAD spectator, only Team Select>Spectator)
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#define Maxsounds 1
new bool:playing[32]
new 
soundlist[Maxsounds][] = {"moonlight_shadow"}
public 
plugin_init() { 
 
register_plugin("Loading Song","1.0","Torch")
 
register_event"ResetHUD""song","b" )
 
register_event("TextMsg","song","b","2&#Spec_Mode")
 return 
PLUGIN_CONTINUE 
}
public 
plugin_precache() {
 
precache_sound("misc/moonlight_shadow.mp3")
 return 
PLUGIN_CONTINUE 
}
public 
client_connect(id) {
 
play_song(id)
 return 
PLUGIN_CONTINUE

public 
play_song(id) {
 new 
i
 i 
random_num(0,Maxsounds-1)
 
client_cmd(id,"mp3 loop sound/misc/%s.mp3",soundlist[i])
 return 
PLUGIN_HANDLED

public 
play_song_task(params[],id) {
 new 
player params[0]
 new 
i
 i 
random_num(0,Maxsounds-1)
 
client_cmd(player,"mp3 loop sound/misc/%s.mp3",soundlist[i])
 return 
PLUGIN_HANDLED
}
public 
song() {
 new 
CsTeams:team 
 
 
for(new id 1id <= 32id++)
 {
  if(!
is_user_connected(id))
  {
   continue
  }
  
  
team cs_get_user_team(id)
  
  if ((
team==CS_TEAM_SPECTATOR)||(team==CS_TEAM_UNASSIGNED))
  {
   if (
playing[id]==false)
   {
    new 
params[1]
    
params[0]=id
    set_task
(0.1,"play_song_task",0,params,1,"a",1)
    
playing[id]=true
   
}
  }
  else
  {
   
client_cmd(id,"mp3 stop")
   
playing[id]=false
  

 }
 return 
PLUGIN_CONTINUE

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