Basically the point of this is to put bounties on other players' heads. So then if someone kills that player, the killer gets a reward. It also puts a target on the person who's got a bounty on them, so people can target them specifically. Just sort of a fun thing.
say /bounty - this will bring up a list of players to put a bounty on and let you increment how much you want to place on them.
say /bounty list - will list all players with a bounty on them.
say /bounty <target> - will show how much of a bounty a player has currently on them.
say /bounty <target> <amount || all> - will put a specific bounty on the target person. Or if you type all, will place all the money the user can.
bounty_prefix - what to start lines that are printed to palyers with. Default: "!w* !t[PhooGi Bounty] !g"
bounty_display_target - whether a target is displayed or not. Default: 1
bounty_headshot_multiplier - how much of a bonus a player recieves after he killed a player with a bounty on then, with a headshot. Default: 2
bounty_terrorist_multiplier - how much of a bonus a player recieves after he kills a player with a bounty on them, when they're terrorist. This is mainly useful for hide and seek. Default: 4
bounty_minimum_amount - The minimum amount a bounty can be. Also int he menu system the increments are this value and this value times 10. Default: 100
It only relies on 1 resource, sprite/target.spr (attached). So put that in the cstrike/sprite directory.
You can recompile with uncommenting #define UNLIMITED_MONEY to user unlimited money. We use this in our HNS server, but probably most people don't have this. It has limited protection against people reconnecting to get rid of whatever bounty is on them, not fool proof but practically no one should be able to do it.
Screen shot here http://www.kznorthamerica.com/crap/screenshot.PNG
Me (gangien) made it.
Necro for the client_printc funtion I used.