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ESF Mr. Satan v1.3


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Plugin Info:     Modification:   Earth's Special Forces        Category:   Fun Stuff        Approver:   Hawk552 (427)
tuty
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Join Date: Jul 2008
Location: UK
Old 01-31-2009 , 13:55   ESF Mr. Satan v1.3
Reply With Quote #1

ESF Mr. Satan


(Tank you kalin for this banner ^^)

Description:

- Because Mr.Satan is very bad in fight i made this plugin. With this plugin you can transform in Mr. Satan and you will have some big ki, power, and weapons!
- In EXC Mr. Satan doesn't have any power, just melee.

Powers:

-
melee
- sensu
- solarflare
- eyelaser
- scatterbeam
- burningattack

Cvars:

- esf_satan 1 (enabled) - 0 (disabled)
- esf_satan_ki 600 (some bonus ki on transform)
- esf_satan_health 105 (satan health)
- esf_satan_powerlevel 1000 (bonus powerlevel)
- esf_player_minimum_pl 1000000 (minimum power level necessary for transformation)

Commands:

- bind <key> mrsatan

Require:

ESF Model Changing Module http://forums.alliedmods.net/showthread.php?t=18763

Download the .zip file and add the sound folder in esf/sounds/ dir.
And add the models folder in esf/models/player dir.

Credits:

-
hip_hop_x
- jim_yang


UPDATED! Added more cool transformation effects ^^
Added more screenshots!
Version 1.3

Images: (made by myself)


[IMG]http://img525.**************/img525/4015/satan1ge3.th.jpg[/IMG] [IMG]http://img525.**************/img525/870/satan2hp5.th.jpg[/IMG] [IMG]http://img140.**************/img140/2557/38882001xe6.th.png[/IMG]
[IMG]http://img10.**************/img10/9599/22058867nh1.th.png[/IMG] [IMG]http://img156.**************/img156/5738/98845966tt2.th.png[/IMG] [IMG]http://img23.**************/img23/3575/13626415au4.th.png[/IMG]



Attached Files
File Type: zip stuff.zip (792.5 KB, 690 views)
File Type: sma Get Plugin or Get Source (mr_satan.sma - 1533 views - 7.5 KB)
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Last edited by tuty; 08-23-2009 at 19:43. Reason: updated
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bomnacama
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Join Date: Dec 2008
Location: Portugal
Old 01-31-2009 , 14:07   Re: ESF Mr. Satan
Reply With Quote #2

looks so cool
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minimiller
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Old 01-31-2009 , 14:58   Re: ESF Mr. Satan
Reply With Quote #3

esf_models.inc isnt in the .zip...
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tuty
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Join Date: Jul 2008
Location: UK
Old 01-31-2009 , 15:15   Re: ESF Mr. Satan
Reply With Quote #4

Code:
ESF Model Changing Module :arrow:  http://forums.alliedmods.net/showthread.php?t=18763
here is !
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crazyeffect
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Location: Belgium
Old 01-31-2009 , 15:29   Re: ESF Mr. Satan
Reply With Quote #5

Quote:
Images: (maked by myself)



Doesnt it needs to be

Quote:
Images: (made by myself)
********************
******* FIXED ********
********************
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Last edited by crazyeffect; 01-31-2009 at 16:50.
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tuty
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Old 01-31-2009 , 15:45   Re: ESF Mr. Satan
Reply With Quote #6

ups
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BOYSplayCS
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Join Date: Apr 2008
Location: Gainesville, FL
Old 01-31-2009 , 16:31   Re: ESF Mr. Satan
Reply With Quote #7

Nice coding.

Good job ;)
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crazyeffect
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Location: Belgium
Old 01-31-2009 , 16:45   Re: ESF Mr. Satan
Reply With Quote #8

********************
******* FIXED ********
********************

I think its best to just add the .inc file to the stuff.zip too...

Many lazy people will forget it and complain in here...

--

Also:

Quote:
- Because Mr.Satan is verry bad in fight i maked this plugin. With this plugin you can transform in Mr. Satan and you will have some big ki, power, and weapons!
- In EXC Mr. Satan doesn't have any power just melee.
- If Mr. Satan ki is half, automatically will be full
CHange to:

Quote:
- Because Mr.Satan is very bad in fight i made this plugin. With this plugin you can transform in Mr. Satan and you will have some big ki, power, and weapons!
- In EXC Mr. Satan doesn't have any power, just melee.
- If Mr. Satan ki is half, automatically will be full
The thing in the I is something i don't really understand?
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Last edited by crazyeffect; 02-05-2009 at 10:59.
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kalin
Junior Member
Join Date: Nov 2008
Old 02-01-2009 , 04:29   Re: ESF Mr. Satan
Reply With Quote #9

NICE PLUGIN
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 02-01-2009 , 05:03   Re: ESF Mr. Satan
Reply With Quote #10

You could get rid of ESF Models module by writing this in your code because that module does the same.
Code:
#define MDL_SATAN "models/player/satan/satan.mdl"   new g_iMaxPlayers;   public plugin_precache()         precache_model(MDL_SATAN);   public plugin_init() {         register_forward(FM_StartFrame, "fwServerFrame");           g_iMaxPlayers = get_maxplayers(); }   public fwServerFrame() {         static iCl;           for (iCl = 1; iCl <= g_iMaxPlayers; iCl++)         {                 if (!is_user_alive(iCl) || !is_user_satan[iCl])                         continue;                   fm_esf_setmodel(iCl, MDL_SATAN);         } }   stock fm_esf_setmodel(iCl, const szMdl[])         engfunc(EngFunc_SetModel, iCl, szMdl);
P.S. I'm afraid there's no better way of changing model than doing it on each frame. And it sucks. I hope things will change in ESF 1.3.

Oh and... Shouldn't is_user_satan[] be a boolean?
Code:
new is_user_satan[33];
change to
Code:
new bool:is_user_satan[33];
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Last edited by hleV; 02-01-2009 at 05:08.
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