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BunnyStopper (UPDATED to v1.0.1)


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Author
Bullet
Junior Member
Join Date: Jan 2009
Plugin ID:
745
Plugin Version:
1.0.1
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Stops people Bunnyhopping.
    Old 01-31-2009 , 07:37   BunnyStopper (UPDATED to v1.0.1)
    Reply With Quote #1

    This plugin allows people to jump, but stops them bunnyhopping.

    Want to see how it works ? Check out the code.



    - UPDATED
    Following comments about the amount of spam generated, the hints, and spawn announcements have been removed, and plugin now runs silently.
    No Further Updates planned with this plugin.


    Admins, to verify BunnyStopper is running and up to date, type in bunnystopper_version in console.
    Attached Files
    File Type: sp Get Plugin or Get Source (bunnystopper.sp - 4532 views - 2.8 KB)

    Last edited by Bullet; 02-01-2009 at 12:25. Reason: UPDATED to v1.0.1
    Bullet is offline
    Smofly
    Junior Member
    Join Date: Aug 2008
    Location: Denmark
    Old 01-31-2009 , 14:33   Re: BunnyStopper
    Reply With Quote #2

    nice script but. if you use this in css you cant jump on to crats or jump over the wall in de_dust2 at T spawn :s

    is there away 2 allow to jump 2 times and them you jump at 3 time you get stop for like 3/5 sec
    Smofly is offline
    Bullet
    Junior Member
    Join Date: Jan 2009
    Old 01-31-2009 , 15:00   Re: BunnyStopper
    Reply With Quote #3

    It's still possible to jump onto boxes in de_dust2, as long as you use a crouch jump.

    As far as tweaking the code goes, I may be able to make changes in future, when I know more about the code, and how it works.
    Please, bear in mind, that I dived in at the deep end, and only started learning this 3 days ago. There is loads to learn, so hopefully, I can bring out updates to this plugin in future.

    Hope you like it, and thanks for your suggestion.
    Bullet is offline
    Liam
    SourceMod Developer
    Join Date: Jan 2008
    Location: Atlanta, GA
    Old 02-01-2009 , 01:01   Re: BunnyStopper
    Reply With Quote #4

    There are a few ways this could be approached, but the plugin is functional as is. The only suggestion I have is to reduce the amount of spam people get.

    Getting a hint text everytime you jump is bound to get irritating, as well as a notify everytime you spawn.
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    Liam is offline
    SAMURAI16
    BANNED
    Join Date: Sep 2006
    Old 02-01-2009 , 01:45   Re: BunnyStopper
    Reply With Quote #5

    this would be a way to detect bhop. Requires latest DukeHacks version and a ob game
    Attached Files
    File Type: sp Get Plugin or Get Source (bhop_detect.sp - 430 views - 1.3 KB)
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    Bullet
    Junior Member
    Join Date: Jan 2009
    Old 02-01-2009 , 08:00   Re: BunnyStopper
    Reply With Quote #6

    Quote:
    Originally Posted by Liam View Post
    There are a few ways this could be approached, but the plugin is functional as is. The only suggestion I have is to reduce the amount of spam people get.

    Getting a hint text everytime you jump is bound to get irritating, as well as a notify everytime you spawn.
    hmm.. I am considering either removing the hint text and onspawn adverts alltogether, or using a convar to enable / disable them.

    Thanks for your comments

    Quote:
    Originally Posted by SAMURAI16 View Post
    this would be a way to detect bhop. Requires latest DukeHacks version and a ob game
    Thanks, I have now checked this out, and I think before I go any further I really need to gain more understanding of your code.




    Spam has now been removed.

    Thanks for all your hints, help and suggestions

    Last edited by Bullet; 02-01-2009 at 12:35.
    Bullet is offline
    Ladyfrost
    New Member
    Join Date: Apr 2009
    Old 04-12-2009 , 13:07   Re: BunnyStopper (UPDATED to v1.0.1)
    Reply With Quote #7

    is their some equal plugin for day of defeat source? We have a lot of people who are using the bunnyhopping thing. I would be gratefull for an answer!
    Ladyfrost is offline
    nonick
    BANNED
    Join Date: Jul 2008
    Old 04-25-2009 , 16:32   Re: BunnyStopper (UPDATED to v1.0.1)
    Reply With Quote #8

    I cant get work it ...

    Quote:
    L 04/25/2009 - 22:46:27: [SM] Native "UnhookEvent" reported: Invalid hook callback specified for game event "player_jump"
    L 04/25/2009 - 22:46:27: [SM] Displaying call stack trace for plugin "bunnystopper.smx":
    L 04/25/2009 - 22:46:27: [SM] [0] Line 87, /home/groups/alliedmodders/forums/files/4/7/2/7/0/36533.attach::OnPluginEnd()
    nonick is offline
    Bullet
    Junior Member
    Join Date: Jan 2009
    Old 05-04-2009 , 16:11   Re: BunnyStopper (UPDATED to v1.0.1)
    Reply With Quote #9

    Ladyfrost
    Sorry, I dont know of any other plugin that does this, and I dont have dod source to test it with either

    nonick
    Which game are you trying this with ?
    I havent tested it with anything else except CS:Source.
    Bullet is offline
    nonick
    BANNED
    Join Date: Jul 2008
    Old 05-05-2009 , 07:17   Re: BunnyStopper (UPDATED to v1.0.1)
    Reply With Quote #10

    I use CS:S
    Just dont work... They can jump (with b-hop) although I load this plugin.
    nonick is offline
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