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Helmet Hit Sound


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Hawk552 (427)
bomnacama
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Old 01-30-2009 , 15:53   Helmet Hit Sound
Reply With Quote #1

Helmet Hit Sound

Description:

This is my first plugin, its very simple because im still learning.
This plugin adds an diferent sound to the helmet hit.
Just put the sound in sound/misc.
Credits to joaquimandrade for the help

Please report if something is wrong/buggy.

Quote:
Originally Posted by devicenull
Some examples of plugins that will not be approved:
Any plugin that lets you play one sound in response to one event.
Thats what my plugin does, but it can be put in other way. Just think of a plugin that custumizes an existing hit sount

Requires:

hamsandwich
fakemeta

Change-Log:

* 1.0
- First release
Attached Files
File Type: sma Get Plugin or Get Source (helmet_hit_sound.sma - 5303 views - 1.1 KB)
File Type: zip helmet_hit_sound.zip (8.3 KB, 4813 views)
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Last edited by bomnacama; 02-02-2009 at 14:24.
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SnoW
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Old 01-30-2009 , 16:01   Re: Helmet Hit Sound
Reply With Quote #2

Quote:
Originally Posted by bomnacama View Post
Requires:

amxmodx
amxmisc
hamsandwich
fakemeta
Only FM and Ham are modules, so you can just remove the others.
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Exolent[jNr]
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Old 01-30-2009 , 16:51   Re: Helmet Hit Sound
Reply With Quote #3

Quote:
Originally Posted by devicenull View Post
Some examples of plugins that will not be approved:
Any plugin that lets you play one sound in response to one event.
http://forums.alliedmods.net/newrepl...reply&p=189810
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bomnacama
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Old 01-30-2009 , 16:56   Re: Helmet Hit Sound
Reply With Quote #4

ive missed that.every one understands why we cannot post slowhacking, offensive plugins etc.but I cant understant why we cant post a plugin that does that
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Old 01-30-2009, 17:01
joaquimandrade
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ConnorMcLeod
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Old 01-30-2009 , 17:14   Re: Helmet Hit Sound
Reply With Quote #5

It's not really a response to an event, + this is a good idea (i haven't listened the sound yet but if it's a helmet sound this is cool).


You don't need to check if the victim is valid, the fact that you register the ham forward with classname "player" is suffisent.
Also, this is not a hudge optimisation, but you can save a var by doing :
get_user_attacker(victim, hitzone, hitzone)

Or you can even try :

get_user_attacker(victim, _, hitzone)
I don't know how the compiler will react as i've never seen native such as :
native get_user_attacker(index,...);
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joaquimandrade
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Old 01-30-2009 , 17:25   Re: Helmet Hit Sound
Reply With Quote #6

Quote:
Originally Posted by ConnorMcLeod View Post
It's not really a response to an event, + this is a good idea (i haven't listened the sound yet but if it's a helmet sound this is cool).


You don't need to check if the victim is valid, the fact that you register the ham forward with classname "player" is suffisent.
Also, this is not a hudge optimisation, but you can save a var by doing :
get_user_attacker(victim, hitzone, hitzone)

Or you can even try :

get_user_attacker(victim, _, hitzone)
I don't know how the compiler will react as i've never seen native such as :
native get_user_attacker(index,...);
Yes you're right about the classname "player". It is sufficient.
Anyway this is a response to an event. The event is called "being hit in the head when with helmet".
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ConnorMcLeod
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Old 01-30-2009 , 17:51   Re: Helmet Hit Sound
Reply With Quote #7

I would consider that a music or a funny sound is a sound in response to an event.
You plugin is more as a nice feature added to the game.

But call that as you want
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joaquimandrade
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Old 01-30-2009 , 17:58   Re: Helmet Hit Sound
Reply With Quote #8

Quote:
Originally Posted by ConnorMcLeod View Post
I would consider that a music or a funny sound is a sound in response to an event.
You plugin is more as a nice feature added to the game.

But call that as you want
This plugin is not mine. Is from bomnacama. I also think that is a nice feature but anyway i think that we can agree that it qualifies as a response to an event. Anyway, if the rule was meant to forbid plugins like this, it is stupid.

PS: Connor, to do this: get_user_attacker(victim, hitzone, hitzone), you must be sure that it is assigned the value to the last parameter after being assigned to the second parameter but, anyway, the code is uglier.

Last edited by joaquimandrade; 01-30-2009 at 18:06.
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Old 01-30-2009, 18:09
mahooo60
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Old 01-30-2009, 18:16
bomnacama
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Old 01-30-2009, 18:17
joaquimandrade
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Old 01-30-2009, 18:18
bomnacama
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ConnorMcLeod
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Old 01-30-2009 , 18:22   Re: Helmet Hit Sound
Reply With Quote #9

Quote:
Originally Posted by joaquimandrade View Post
you must be sure that it is assigned the value to the last parameter after being assigned to the second parameter
I'm affraid it's not the case
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Old 01-30-2009, 19:31
mahooo60
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Old 01-30-2009, 19:47
joaquimandrade
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YamiKaitou
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Old 01-30-2009 , 19:49   Re: Helmet Hit Sound
Reply With Quote #10

Are you planning on adding more features to this plugin? If not, then I will unapprove it per the rules
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Old 01-30-2009, 19:53
joaquimandrade
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Old 01-30-2009, 19:54
Exolent[jNr]
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Old 01-30-2009, 19:58
joaquimandrade
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