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[L4D] Infected Bots


  
 
 
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djromero
Senior Member
Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 01-30-2009 , 01:54   Re: [L4D] Infected Bots
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Quote:
Originally Posted by djromero View Post
I already tried this (spawning infected with a fake player), but the problem is that when you try to spawn the extra infected bot (assuming there's only 3 real players on infected team), a real player (that is currently dead) will take control over it right away. The fake player won't take control of the special infected. I'm still trying to play with timers to make this work, maybe by simulating the new bot's spawn wait. The only odd thing would be that a "random?" real player would get lucky and spawn a few seconds after he dies (by taking over the new bot).

The other problem is that when you force spawn a special infected, it could spawn right in front of the survivors, even on safe rooms.

I haven't dropped this, i think soon i'll have something working.
Well, i fixed my second problem. I figured out that if i just use "z_spawn hunter auto" the director will spawn the bot away from the survivors's line of view and it will even choose the best location for it.

I'll release my plugin soon for testing.
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