you can use offset_clientfov 364
get_pdata_int(player, 364) to get whether a client is zooming while shooting
Code:
public client_death(killer, ...)
{
switch(get_pdata_int(killer, 364))
{
case 10, 40:
awp scope shot
case default:
no zoom shot
}
}
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Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>