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Biohazard v2.00 Beta 3b (Zombie Mod)


  
 
 
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marcellus
Senior Member
Join Date: Mar 2004
Old 01-27-2009 , 13:06   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #11

Quote:
Originally Posted by mando127 View Post
@ marcellus wat about if i want all zombie to glow red.
same thing as for gravity but instead of :
Code:
set_pev(index, pev_gravity, 1.0)
put :
Code:
fm_set_rendering(index, kRenderFxGlowShell, 200, 0, 0, kRenderNormal, 16)
dont forget to add :
Code:
//taken from fakemeta utilities
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
	new Float:RenderColor[3];
	RenderColor[0] = float(r);
	RenderColor[1] = float(g);
	RenderColor[2] = float(b);

	set_pev(entity, pev_renderfx, fx);
	set_pev(entity, pev_rendercolor, RenderColor);
	set_pev(entity, pev_rendermode, render);
	set_pev(entity, pev_renderamt, float(amount));

	return 1;
}
Quote:
Originally Posted by mando127 View Post
from cheap_suit ?

well some he is about 8% done with the next update
for more info:
http://www.ubcsgameserver.net/e107_p...wtopic.php?638

he is taking time on this new biohazard cuz after he is done it will be number one zombie mod.

thats a very good news.
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Last edited by marcellus; 01-27-2009 at 13:12.
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