Quote:
Originally Posted by mando127
@ marcellus wat about if i want all zombie to glow red.
|
same thing as for gravity but instead of :
Code:
set_pev(index, pev_gravity, 1.0)
put :
Code:
fm_set_rendering(index, kRenderFxGlowShell, 200, 0, 0, kRenderNormal, 16)
dont forget to add :
Code:
//taken from fakemeta utilities
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1;
}
Quote:
Originally Posted by mando127
|
thats a very good news.
__________________