Quote:
Originally Posted by MrSaturn
Make sure the sound can be played manuall by typing this in your console
play joinserver/delune.mp3
If this doesnt make your client manually play the song to himself, then there is something wrong with the sound. Either it was faultily uploaded (has happend to me quite a few times, changing the name and reuploading always works) named something different or its in an incompatible format. There should be an error message to determine which of those it is.
I personally have not tried using a multiple join sound and havent tried using random sounds for the same trigger even though I have dozens of them, but I'll try it out later and see if I cant help you.
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Hi, MrSaturn
I checked the property of that file, it is caused by the sample rate that Source engine cannot play.
Source/2007 engine can only play 44.1kHz sample rate sounds, mine is 48kHz, that should be the reason.
I strongly recommend that ghosty can add some comments for the file format which can be played in Source/2007 engine, in case my efforts wouldn't need to be repeated
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