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Creating knockback.


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 01-25-2009 , 17:02   Re: Creating knockback.
Reply With Quote #1

Tested with podbots and works, but may be it would help to set the player higher when he is on ground.
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stupok
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Join Date: Feb 2006
Old 01-25-2009 , 17:06   Re: Creating knockback.
Reply With Quote #2

Bots will behave a little bit differently than regular clients when you're setting their velocity.

From experience, I've found that bots need to be pushed much harder.
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Dores
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Join Date: Jun 2008
Location: You really don't wanna k
Old 01-25-2009 , 17:33   Re: Creating knockback.
Reply With Quote #3

@Fry: According to stupok, just remove those lines:
Code:
if( flDamage > 1500.0 )         flDamage = 1500.0
And then you could set the cvar's value to a much higher one.
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