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AimBot Detection


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joaquimandrade
Veteran Member
Join Date: Dec 2008
Location: Portugal
Old 01-22-2009 , 15:02   Re: AimBot Detection
Reply With Quote #351

This plugin is a must have. Bugsy, if the bot is killed another bot is created. Does that affect the previous analysis?
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 01-22-2009 , 21:35   Re: AimBot Detection
Reply With Quote #352

Quote:
Originally Posted by joaquimandrade View Post
This plugin is a must have. Bugsy, if the bot is killed another bot is created. Does that affect the previous analysis?
Are you saying that when a detection bot is spawned and killed, another detection bot is being spawned instantly?
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weleh
Junior Member
Join Date: Jan 2009
Location: Indonesia
Old 01-23-2009 , 09:05   Re: AimBot Detection
Reply With Quote #353

this plugin very very usefull for me

for along time i know that some player using this cheat command
but now, i have authentic proof to ban the cheater...
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PauliusBa
Senior Member
Join Date: Aug 2006
Location: Lithuania
Old 01-23-2009 , 18:53   Re: AimBot Detection
Reply With Quote #354

Is it possible to entirely disable that e-mail thing so I don't have to have sockets loaded? It's just bloatwary. And ML support would be nice too.

Last edited by PauliusBa; 01-23-2009 at 18:56.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 01-23-2009 , 21:49   Re: AimBot Detection
Reply With Quote #355

Quote:
Originally Posted by PauliusBa View Post
Is it possible to entirely disable that e-mail thing so I don't have to have sockets loaded? It's just bloatwary. And ML support would be nice too.
Yea sure, just remove sockets and delete the email function and console command. I will probably do away with it all together as I doubt people use it. Unsure at this time, though.
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Melon.Chan!
Junior Member
Join Date: Oct 2008
Location: 天空之
Old 01-24-2009 , 00:41   Re: AimBot Detection
Reply With Quote #356

I think it's a nice plugins any way.
I'll try it.
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joaquimandrade
Veteran Member
Join Date: Dec 2008
Location: Portugal
Old 01-24-2009 , 01:21   Re: AimBot Detection
Reply With Quote #357

Quote:
Originally Posted by Bugsy View Post
Are you saying that when a detection bot is spawned and killed, another detection bot is being spawned instantly?
Yes, i was testing your plugin with aimbot. I killed a player, a bot spawned, i killed the bot, another bot spawned. I'm sure that it happened cause i've modified your plugin in order that the bot would have just one name, and when this happened there were the BOT and the (1)BOT.
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PauliusBa
Senior Member
Join Date: Aug 2006
Location: Lithuania
Old 01-24-2009 , 03:54   Re: AimBot Detection
Reply With Quote #358

Please oh please consider including ML in the next release, it was such a nightmare translating it in sma...
It's not a terribly good way of keeping server cheaters-free, but at least the dumber ones get banned.
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PauliusBa
Senior Member
Join Date: Aug 2006
Location: Lithuania
Old 01-24-2009 , 22:27   Re: AimBot Detection
Reply With Quote #359

I have some issues. Sometimes when a wathed player shoots somebody, that player gets stuck somehow and it can take unlimited ammounts of damage.
I'm using PodBot MM and Anti DoubleDuck (which puts some entities above heads of pple when they duck). Maybe that's the problem?
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 01-25-2009 , 00:25   Re: AimBot Detection
Reply With Quote #360

Quote:
Originally Posted by PauliusBa View Post
I have some issues. Sometimes when a wathed player shoots somebody, that player gets stuck somehow and it can take unlimited ammounts of damage.
I'm using PodBot MM and Anti DoubleDuck (which puts some entities above heads of pple when they duck). Maybe that's the problem?
Any errors reported in your logs?
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