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Half-Life Leap


  
 
 
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 01-23-2009 , 14:19   Re: Half-Life Leap
Reply With Quote #16

Quote:
Originally Posted by Fry! View Post
Dude I know. Like I said before I made it without buying if player want he will play with leap...
Which makes this pointless because you can just set the cost to 0 in the other one (and that actually makes the other better because they are the same except with the other you can set a cost if you wanted to).


You should improve upon the other add a cvar cost, add cvar choice to auto give each spawn if cost is 0, set with physic keyvalue instead of give item, add optional ItemPickup icon with set keyvalue method. You can even add seperate method of commands to add and remove the longjump so it also be standalone admin control instead of purchase or client command.

All I'm saying is no point in releasing something that has already done to remove features from it when it can already be done with the features there.

Last edited by vittu; 01-23-2009 at 14:37.
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