Quote:
Originally Posted by arkshine
I would prefer to execute code one time, letting engine does its job, instead of hooking such forward. It would be more efficient to alter game_player_equip directly.
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Depend on what you want, if you want to let players choose to use it or not, then, you should use keyvalue (+ you save an entity).
But what is sure is that fm_give_item is useless in this plugin (and strings checks in fm_give_item stock)
Best to do IMO is to release 2 versions of the plugin.
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