After thinking fastly, since it's free, as suggestion I would give automatically the longjump at player spawn, altering game_player_equip
entity ( or creating it if need ) and adding the keyvalue item_longjump
. It's better to let the engine to do it.
Well this was meant that player can chose if he want to use it or not... That's why I create it with command...
Even if player has the longjump, he has to crouch + jump to use it ; so if the player don't want to use it he has just to not do that.