Alright so when my server changes a map on a given time limit it will not work, but I can force map change this is what I get at end of time limit.
Going to intermission...
CHANGE LEVEL: de_nuke
L 01/20/2009 - 21:07:08: [SM] Changed map to "cs_assault"
CHANGE LEVEL: de_nuke
L 01/20/2009 - 21:07:08: [SM] Changed map to "cs_assault"
L 01/20/2009 - 21:07:09: -------- Mapchange to cs_assault --------
L 01/20/2009 - 21:07:09: Error log file session closed.
Executing dedicated server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
couldn't exec server.cfg
Game will not start until both teams have players.
couldn't exec cssdm/maps/cs_assault.cssdm.cfg
L 01/20/2009 - 21:07:11: [cssdm\dm_preset_spawns.smx] Preset spawn points loaded (number 2
(map cs_assault)
L 01/20/2009 - 21:07:11: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded.
L 01/20/2009 - 21:07:11: [SM] Plugin encountered error 25: Call was aborted
L 01/20/2009 - 21:07:11: [SM] Native "SetFailState" reported: Mapcycle Not Found
L 01/20/2009 - 21:07:11: [SM] Displaying call stack trace for plugin "nextmap.smx":
L 01/20/2009 - 21:07:11: [SM] [0] Line 117, nextmap.sp::FindAndSetNextMap()
L 01/20/2009 - 21:07:11: [SM] [1] Line 87, nextmap.sp::OnConfigsExecuted()