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Member
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01-18-2009
, 19:34
make a whole plugin only work with flagged users
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#1
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hi, another problem this time... i just found NL)Ramon(NL unimilited money code and was trying to make it only work with players with acess flag d. Guess what! no lucky at all, this time, dont even know how to start
if any1 got time, help are pretty welcome
there are the code:
Code:
//#include <amxmodx>
#include <money_ul>
#include <amxmisc>
#include <cstrike>
#define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33] // Keep track of peeps money if above MONEY_TIER
new gmsg_Money
new amx_maxmoney
new amx_startmoney
public client_connect(id)
{
set_cvar_float("mp_startmoney", 801.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method
money_total[id] = 0
}
public read_gmsg_Money(id) {
if(!is_user_connected(id)) return PLUGIN_HANDLED
new current_total = read_data(1)
if(current_total == 801){ // If CS is spawning you with mp_startmoney default
current_total = get_pcvar_num(amx_startmoney) // current total is actually amx_startmoney
cs_set_user_money_ul(id, current_total,0) // so set user money to amx_startmoney
money_total[id] = 0 // reset
}
if(current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
{
money_total[id] = current_total // Keep track of current total
send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total
return PLUGIN_CONTINUE
}
if(money_total[id]) // If was over tier on last money message
{
money_total[id] += current_total - MONEY_TIER // figure the term of current total - tier
if(money_total[id] < MONEY_TIER){ // If less then tier set user money to money_total[id] and stop keeping track
cs_set_user_money_ul(id,money_total[id],1)
money_total[id] = 0
}
else{
send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message
}
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
//change flash to ammount
public send_moneymsg(id,ammount,flash)
{
cs_set_user_money_ul(id,MONEY_TIER,0) //Set user money to tier ammount so easy to track add and subtract terms
new maxamount = get_pcvar_num(amx_maxmoney)
if(money_total[id] > maxamount)
money_total[id] = maxamount
//send old money
message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id )
write_long(money_total[id]-ammount)
write_byte(0)
message_end()
//send current money
message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) //Send money message with ammount stored in money_total[id]
write_long(money_total[id])
write_byte(flash)
message_end()
}
public find_money_target(id, level, cid)
{
if(!cmd_access(id, level, cid, 3))
return PLUGIN_HANDLED
new target[16], ammount[8], players[32]
new num
read_argv(1,target,15)
read_argv(2,ammount,7)
if(target[0] == '@'){ //If trying to give a team money
if(target[1] == 'C' || target[1] == 'c'){
get_players(players, num ,"e", "CT")
}
else if(target[1] == 'T' || target[1] == 't'){
get_players(players, num ,"e", "TERRORIST")
}
else{
console_print(id, "*** No known team by that name. ***")
return PLUGIN_HANDLED
}
}
else if(target[0] == '#'){ //If trying to give a player(userid) money
new userid = str_to_num(target[1])
players[0] = find_player("k", userid)
}
else{ // else search for matching name to try and give money
players[0] = find_player("bl", target)
}
if(players[0] == 0){ //If no target(s) could be found
console_print(id, "*** No target(s) could be found. ***")
return PLUGIN_HANDLED
}
else
give_money(players, str_to_num(ammount))
return PLUGIN_HANDLED
}
public give_money(players[], ammount)
{
new i
while(players[i]){
if(money_total[players[i]]){
money_total[players[i]] += ammount // Keep track of current total
send_moneymsg(players[i],ammount,1) // send money msg of current total
}
else if( (cs_get_user_money_ul(players[i]) + ammount) >= MONEY_TIER){
money_total[players[i]] = cs_get_user_money_ul(players[i]) + ammount // Keep track of current total
send_moneymsg(players[i],ammount,1) // send money msg of current total
}
else{
ammount += cs_get_user_money_ul(players[i])
cs_set_user_money_ul(players[i],ammount,1)
money_total[players[i]] = 0
}
++i
}
}
public restartround()
{
for (new i=1; i<33; i++)
money_total[i] = 0
}
public _cs_get_user_money_ul(plug,param) {
if(param != 1)
return PLUGIN_HANDLED
new id = get_param(1)
if (id < 1 || id > get_maxplayers()) {
log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
return PLUGIN_HANDLED
} else {
if (!is_user_connected(id)) {
log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
return PLUGIN_HANDLED
}
}
if(money_total[id] < MONEY_TIER) {
return cs_get_user_money_ul(id)
}
else {
return money_total[id]
}
return PLUGIN_HANDLED
}
public _cs_set_user_money_ul(plug,param) {
if(param != 2 && param != 3 )
return PLUGIN_HANDLED
new id = get_param(1)
if (id < 1 || id > get_maxplayers()) {
log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id)
return PLUGIN_HANDLED
} else {
if (!is_user_connected(id)) {
log_error(AMX_ERR_NATIVE, "Invalid player %d", id)
return PLUGIN_HANDLED
}
}
new ammount = get_param(2)
if(ammount >= MONEY_TIER){
new change = ammount - money_total[id]
money_total[id] = ammount
send_moneymsg(id,change,get_param(3))
}
else{
if (ammount < 0) ammount = 0
cs_set_user_money_ul(id,ammount,get_param(3))
money_total[id] = 0
}
return PLUGIN_HANDLED
}
public plugin_natives() {
register_library("money_ul")
register_native("cs_get_user_money_ul","_cs_get_user_money_ul")
register_native("cs_set_user_money_ul","_cs_set_user_money_ul")
}
public plugin_init()
{
register_plugin("Unlimited Money","2.0","NL)Ramon(NL")
register_event("Money","read_gmsg_Money","b")
register_event("TextMsg", "restartround", "a", "2&#Game_C","2&#Game_w")
amx_startmoney = register_cvar("amx_startmoney", "800")
amx_maxmoney = register_cvar("amx_maxmoney", "99999")
register_concmd("amx_setmoney", "find_money_target",ADMIN_BAN, "{@team, #userid, or name(can be partial)} <ammount>")
gmsg_Money = get_user_msgid("Money")
return PLUGIN_CONTINUE
}
__________________
always +karma to thoose who helps
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