// [..] new gCvar_Sounds; public plugin_precache() gCvar_Sounds = register_cvar("kz_eb_sounds", "1"); public plugin_precache() { gBeamSprite = precache_model("sprites/dot.spr"); if( get_pcvar_num(gCvar_Sounds) ) { // line 134. precache_sound("misc/mod_godlike.wav"); precache_sound("misc/mod_wickedsick.wav"); precache_sound("misc/mod_perfect.wav"); precache_sound("misc/mod_impressive.wav"); precache_sound("misc/double.wav"); precache_sound("misc/triple.wav"); } }