AlertMessage
from engine/eiface.h:
void AlertMessage(ALERT_TYPE atype, char *szFmt, ...);
ALERT()
comments:Print an alert message.
atype is one of:- at_notice
- at_console - "same as at_notice, but forces a ConPrintf, not a message box". Prints output to server console, but only shown if 'developer' is set.
- at_aiconsole - "same as at_console, but only shown if developer level is 2!"
- at_warning
- at_error
- at_logged - "Server print to console (only in multiplayer games)." Prints output to server logs and console.
amxx hook this function with atype = "at_logged" to hook logevent
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Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>