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Ham_TakeDamage gibs


  
 
 
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Bad_Bud
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Join Date: Oct 2006
Location: The internet
Old 01-06-2009 , 22:12   Ham_TakeDamage gibs
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I'm trying to damage a player by calling a virtual Ham_TakeDamage function. Would it be possible to gib a player based on this damage (if they are killed) by altering the dmgbits? If so, what should I pass through for the dmgbits?
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