I personally have not done something to this effect, so I cannot provide a code example, but you can tie an entity's think function to a specific time (down to 0.1 seconds) when next to think.
In your case, you would tell it the next think is in 1.0 seconds. You would keep count in a global variable somewhere, and when you get to a certain point, you would not give it a next think time.
Quote:
Originally Posted by Alka
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The 0.1 was for a stopwatch, but you get the idea (I hope).
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