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Add 2 natives to fun module?


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BigBaller
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Join Date: Mar 2004
Location: Everett, WA
Old 04-01-2004 , 14:22   Add 2 natives to fun module?
Reply With Quote #1

Code:
/* Gets the velocity of a player */ native get_user_velocity(id, velocity[3]); /* Sets the velocity of a player */ native set_user_velocity(id, velocity[3]);

Those are in old xtrafun.inc

well they are not in the fun.inc

Hangman was trying to make a plugin fully AMXX compatible and he cant do that because those natives are not in the AMXX fun module.

http://forums.alliedmods.net/showthread.php?t=601

is his post.
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AssKicR
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Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 04-01-2004 , 14:40  
Reply With Quote #2

No need for it.. Use these stocks....

and i hope these get added to the engine_stocks.inc

Code:
/* Sets the velocity of an entity */ stock set_user_velocity(id,vel[3]) {     new Float:Fvel[3]     IVecFVec(vel,Fvel)     entity_set_vector(id, EV_VEC_velocity, Fvel) } /* Gets the velocity of an entity */ stock get_user_velocity(id,vel[3]) {     new Float:Fvel[3]     entity_get_vector(id, EV_VEC_velocity, Fvel)     FVecIVec(Fvel,vel) }
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Geesu
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Old 04-01-2004 , 16:04  
Reply With Quote #3

Yea I hope they add that in, it would be nice.
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BigBaller
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Old 04-01-2004 , 16:11  
Reply With Quote #4

either way, add natives or stocks they are still useful and needed
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BigBaller
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Old 04-02-2004 , 03:29  
Reply With Quote #5

Bailopan, pm? anyone?
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BAILOPAN
Join Date: Jan 2004
Old 04-02-2004 , 03:30  
Reply With Quote #6

fine, fine, I'll add them in as stocks
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Neo
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Join Date: Mar 2004
Old 04-02-2004 , 13:44  
Reply With Quote #7

lol forced into it
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