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Class problem.


  
 
 
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ianglowz
Senior Member
Join Date: Nov 2008
Old 12-31-2008 , 03:34   Class problem.
Reply With Quote #1

How to make the menu can choose the classes?

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>
#include <fakemeta_util>
#include <fakemeta>
#include <hamsandwich>

#define MAXCLASSES 4
#define CLASS_Buggy 1
#define CLASS_Scures 2
#define CLASS_Scooby 3

const HIDE_MONEY = (1<<5)

new const 
CLASSES[MAXCLASSES][] = {
    
"None",
    
"Buggy",
    
"Scures",
    
"Scooby"    
}
new const 
LEVELS[8] = {
    
100
    
200
    
400
    
600,
    
800,
    
900,
    
1000,
    
1500
}
new 
PlayerXP[33],PlayerLevel[33],PlayerClass[33]
new 
XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vault
new thickness
public plugin_init()
{
    
register_plugin("gHosT_Xp""1.0""ianglowz")
 
    
register_event("DeathMsg""eDeath""a"
    
register_event("ResetHUD","on_spawn","be"
    
    
SaveXP register_cvar("SaveXP","0")
    
XP_Kill=register_cvar("XP_per_kill""20")
    
XP_Hs=register_cvar("XP_hs_bonus","20")
    
XP_Knife=register_cvar("XP_knife_bonus","20")
    
g_vault nvault_open("animod")
    
thickness register_cvar("ghost_glow","15")
 
    
register_clcmd("say /ghost""ChangeClass")
    
register_clcmd("say_team /ghost""ChangeClass")
    
register_clcmd("say /xp""ShowHud")
    
register_clcmd("say_team /xp""ShowHud")
}
public 
eDeath(  ) 
{
    new 
attacker read_data)
    new 
headshot read_data)
    new 
clipammoweapon get_user_weapon(attacker,clip,ammo);
 
    
PlayerXP[attacker] += get_pcvar_num(XP_Kill)
 
    if(
headshot)
    
PlayerXP[attacker] += get_pcvar_num(XP_Hs)
 
    if(
weapon == CSW_KNIFE)
    
PlayerXP[attacker] += get_pcvar_num(XP_Knife)
 
 
    while(
PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
    {
    
client_print(attackerprint_chat"[gHosT XpMod] Congratulations! You are a level %i %s!",PlayerLevel[attacker],CLASSES[PlayerClass[attacker]])
    
PlayerLevel[attacker] += 1
    
}

    
ShowHud(attacker)
    
SaveData(attacker)
}

public 
ShowHud(id)
{
    
set_hudmessage(00255, -1.0, -1.0)
    
show_hudmessage(id"Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
    
}
public 
ChangeClass(id)
{
    new 
menu menu_create("Class Menu" "Class_Handle");
    
menu_additem(menu ,"Buggy gHosT""1" 0);
    
menu_additem(menu ,"Scures gHosT""2" 0);
    
menu_additem(menu ,"Scooby gHosT""3" 0);   
 
    
menu_setprop(menu MPROP_EXIT MEXIT_ALL);
 
    
menu_display(id menu 0);
 
    return 
PLUGIN_CONTINUE;
}
public 
Class_Handle(id menu item
{
    if(
item == MENU_EXIT
    {
 
        
menu_destroy(menu);
 
    }
 
    new 
szCommand[6] , szName[64];
    new 
access callback;
 
    
menu_item_getinfo(menu item access szCommand szName 63 callback);
 
    new 
str_to_num(szCommand)
    if(
PlayerClass[id] != i)
    {
        
PlayerClass[id] = i
        client_print
(id,print_chat,"[gHosT XpMod]You are now a %s",CLASSES[i])
    }
    else
    {
        
client_print(id,print_chat,"[gHosT XpMod]You are already a %s",CLASSES[i])
    }
 
    
menu_destroy(menu);
    return 
PLUGIN_CONTINUE
}
public 
client_connect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
LoadData(id)
    }
}
public 
client_disconnect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
SaveData(id)
    }
    
PlayerXP[id] = 0
    PlayerLevel
[id] = 0
    PlayerClass
[id] = 0
}
public 
SaveData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_set(g_vault,vaultkey,vaultdata)
    return 
PLUGIN_CONTINUE
}
public 
LoadData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_get(g_vault,vaultkey,vaultdata,255)
 
    
replace_all(vaultdata255"#"" ")
 
    new 
playerxp[32], playerlevel[32]
 
    
parse(vaultdataplayerxp31playerlevel31)
 
    
PlayerXP[id] = str_to_num(playerxp)
    
PlayerLevel[id] = str_to_num(playerlevel)
 
    return 
PLUGIN_CONTINUE
}
public 
on_spawn(id)
{
    
fm_strip_user_weapons(id)    
    
    if (
PlayerLevel[id] == 2
    {               
//
    
set_user_health(id135); 
    
set_user_gravity(id1.5);
    }
    
    if (
PlayerLevel[id] == 3
    {               
//
    
set_user_health(id150); 
    
set_user_gravity(id1.2);
    
set_user_rendering(idkRenderFxGlowShell25500kRenderNormal,get_pcvar_num(thickness))
    }
    
    if (
PlayerLevel[id] == 4
    {               
//
    
set_user_health(id185);
    
set_user_gravity(id1.0);
    
set_user_rendering(idkRenderFxGlowShell71237231kRenderNormal,get_pcvar_num(thickness))
    }
    
    if (
PlayerLevel[id] == 5
    {               
//
    
set_user_health(id200); 
    
set_user_gravity(id0.8);
    
set_user_rendering(idkRenderFxGlowShell2552550kRenderNormal,get_pcvar_num(thickness))
    }
    
    if (
PlayerLevel[id] >= 6
    {               
//
    
set_user_health(id255);
    
set_user_gravity(id0.5);
    
set_user_rendering(idkRenderFxGlowShell255255255kRenderNormal,get_pcvar_num(thickness))
    }

    if (
PlayerClass[id] == CLASS_Buggy)
    {             
//
    
give_item(id"weapon_awp");
    
give_item(id"ammo_338magnum");
    
give_item(id"ammo_338magnum");
    
give_item(id"ammo_338magnum");
    
give_item(id"weapon_hegrenade");
    }             
//
     
    
if (PlayerClass[id] == CLASS_Scures)
    {             
//
    
give_item(id"weapon_m249");
    
give_item(id"weapon_deagle");
    
give_item(id"ammo_556natobox"); 
    
give_item(id"ammo_556natobox");    
    
give_item(id"weapon_hegrenade");
    }             
// 
     
    
if (PlayerClass[id] == CLASS_Scooby)
    {             
//
    
give_item(id"weapon_m4a1");        
    
give_item(id"ammo_556nato");
    
give_item(id"ammo_556nato");
    
give_item(id"ammo_556nato");
    
give_item(id"ammo_556nato");
    
give_item(id"weapon_hegrenade");         
    }
   } 
Because when I choose the classes,it don't give the weapon that I set.
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