Quote:
Originally Posted by Cypher-Marx
register_forward(FM_SetModel,"ForwardSetModel")
ForwardSetModel (model)
Doesn't that only make it so theirs 1 model? I want to make it so a client is hooked to a model i want... If this is the way can you help me, i never really use FM.
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I think you're confusing this because it's not a simple 1-native method that can be used. You're going to have to hook FM_SetModel and block it if it's not the model you want the player to use. FM_SetModel is called whenever the engine wants to set the player's model (i.e. during a team match) then you'll have to use this.
Quote:
Originally Posted by Cypher-Marx
EDIT:
Who is the dude in your pic? He looks like vanilla ice...
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It's Spike from
Angel and
Buffy The Vampire Slayer.
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