no guys thats not that. i want that entity will be rotating like my player model rotataing
if i'm watching to right, the entity will watch there too.
EDIT:
going try that
PHP Code:
new Float:vAngles[3];
pev(id, pev_angles, vAngles);
//set the angles of the model to be the same as the player
set_pev(model, pev_angles, vAngles);
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