PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>
#define MAXCLASSES 4
new const CLASSES[MAXCLASSES][] = {
"None",
"SniperMan",
"MachineGunner",
"RifleMan"
}
new const LEVELS[8] = {
100,
200,
400,
800,
1000,
2000,
5000,
8000
}
new PlayerXP[33],PlayerLevel[33],PlayerClass[33]
new XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vault
new thickness
public plugin_init()
{
register_plugin("War_XpMod", "1.0", "ianglowz")
register_event("DeathMsg", "eDeath", "a")
register_event("ResetHUD","on_spawn","be")
SaveXP = register_cvar("SaveXP","0")
XP_Kill=register_cvar("XP_per_kill", "20")
XP_Hs=register_cvar("XP_hs_bonus","20")
XP_Knife=register_cvar("XP_knife_bonus","20")
g_vault = nvault_open("animod")
thickness=register_cvar("ghost_glow","15")
register_clcmd("say /war", "ChangeClass")
register_clcmd("say_team /war", "ChangeClass")
set_task(10.0,"ShowChat", 0 ,"",0,"a")
}
public eDeath( )
{
new attacker = read_data( 1 )
new headshot = read_data( 3 )
new clip, ammo, weapon = get_user_weapon(attacker,clip,ammo);
PlayerXP[attacker] += get_pcvar_num(XP_Kill)
if(headshot)
PlayerXP[attacker] += get_pcvar_num(XP_Hs)
if(weapon == CSW_KNIFE)
PlayerXP[attacker] += get_pcvar_num(XP_Knife)
while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
{
client_print(attacker, print_chat, "[War XpMod] Congratulations! You are a level %i %s!",PlayerLevel[attacker],CLASSES[PlayerClass[attacker]])
PlayerLevel[attacker] += 1
}
ShowChat(attacker)
SaveData(attacker)
}
public ShowChat(id)
{
client_print(id, "(Level: %i) (XP: %i) (Class: %s)",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
}
public ChangeClass(id)
{
new menu = menu_create("Class Menu" , "Class_Handle");
menu_additem(menu ,"SniperMan", "1" , 0);
menu_additem(menu ,"MachineGunner", "2" , 0);
menu_additem(menu ,"Rifle", "3" , 0);
menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);
menu_display(id , menu , 0);
return PLUGIN_CONTINUE;
}
public Class_Handle(id , menu , item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
}
new szCommand[6] , szName[64];
new access , callback;
menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);
new i = str_to_num(szCommand)
if(PlayerClass[id] != i)
{
PlayerClass[id] = i
client_print(id,print_chat,"You are now a %s",CLASSES[i])
}
else
{
client_print(id,print_chat,"You are alredy a %s",CLASSES[i])
}
menu_destroy(menu);
return PLUGIN_CONTINUE
}
public client_connect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
LoadData(id)
client_print(id,print_chat,"Welcome to War XpMod Server.")
}
}
public client_putinserver(id)
{
set_task(1.0, "ChangeClass", id)
}
public client_disconnect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
SaveData(id)
}
PlayerXP[id] = 0
PlayerLevel[id] = 0
PlayerClass[id] = 0
}
public SaveData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Mod",AuthID)
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_CONTINUE
}
public LoadData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Mod",AuthID)
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new playerxp[32], playerlevel[32]
parse(vaultdata, playerxp, 31, playerlevel, 31)
PlayerXP[id] = str_to_num(playerxp)
PlayerLevel[id] = str_to_num(playerlevel)
return PLUGIN_CONTINUE
}
public on_spawn(id)
{
if (PlayerLevel[id] == 2)
{ //
set_user_health(id, 135);
set_user_gravity(id, 1.1);
}
if (PlayerLevel[id] == 3)
{ //
set_user_health(id, 145);
set_user_gravity(id, 0.9);
set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal,get_pcvar_num(thickness))
}
if (PlayerLevel[id] == 4)
{ //
set_user_health(id, 185);
set_user_gravity(id, 0.8);
set_user_rendering(id, kRenderFxGlowShell, 71, 237, 231, kRenderNormal,get_pcvar_num(thickness))
}
if (PlayerLevel[id] == 5)
{ //
set_user_health(id, 200);
set_user_gravity(id, 0.7);
set_user_rendering(id, kRenderFxGlowShell, 255, 255, 0, kRenderNormal,get_pcvar_num(thickness))
}
if (PlayerLevel[id] >= 6)
{ //
set_user_health(id, 255);
set_user_gravity(id, 0.6);
set_user_rendering(id, kRenderFxGlowShell, 71, 237, 231, kRenderNormal,get_pcvar_num(thickness))
}
}
Many people confuse about the glow on 2nd level and after it.