I'm coming into this a bit cold I'm afraid, only my 2nd attempt at writing a SM. Specifically I'm looking into getting information on "time left to spawn" when playing as Infected in an L4D game.
My only experience previously has been with TF2 which as I understood it used "respawn waves" that were somewhat map & situation dependant, whereas from what I can gather purely from playtesting it is the Director that decides when player Infected can spawn - and the delay is skewed by the number of players on the Infected team, how quickly you died after your previous spawn, etc. There also doesn't seem to be any way of controlling this respawn interval either, even via cvars (unless I'm missing something obvious).
I read in another thread that very little can be done currently with the Director from a SM point of view, so I'm left wondering whether or not it's actually possible to get data in a SM on how long a given player has left to respawn?
Thanks in advance