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XP mod problems


  
 
 
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Frozen Usp
Member
Join Date: Sep 2007
Location: Sweden
Old 12-27-2008 , 08:48   XP mod problems
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PHP Code:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c1997-2006 ITB CompuPhaseAMX Mod X Team
C
:\Users\Valentin\Desktop\TFMOD.sma(62) : error 017undefined symbol "attacker"
C:\Users\Valentin\Desktop\TFMOD.sma(70) : error 017undefined symbol "id"
C:\Users\Valentin\Desktop\TFMOD.sma(71) : error 012invalid function callnot a valid address
C
:\Users\Valentin\Desktop\TFMOD.sma(71) : error 017undefined symbol "attacker"
C:\Users\Valentin\Desktop\TFMOD.sma(75) : error 012invalid function callnot a valid address
C
:\Users\Valentin\Desktop\TFMOD.sma(75) : error 017undefined symbol "attacker"
C:\Users\Valentin\Desktop\TFMOD.sma(79) : error 017undefined symbol "attacker"
C:\Users\Valentin\Desktop\TFMOD.sma(82) : warning 217loose indentation
C
:\Users\Valentin\Desktop\TFMOD.sma(82) : error 017undefined symbol "attacker"
C:\Users\Valentin\Desktop\TFMOD.sma(84) : error 017undefined symbol "attacker"
C:\Users\Valentin\Desktop\TFMOD.sma(84) : warning 215expression has no effect
C
:\Users\Valentin\Desktop\TFMOD.sma(84) : warning 215expression has no effect
C
:\Users\Valentin\Desktop\TFMOD.sma(84) : error 017undefined symbol "attacker"
C:\Users\Valentin\Desktop\TFMOD.sma(84) : error 029invalid expressionassumed zero
C
:\Users\Valentin\Desktop\TFMOD.sma(84) : fatal error 107too many error messages on one line
Compilation aborted
.
12 Errors.
Could not locate output file C:\Users\Valentin\Desktop\TFMOD.amx (compile failed).
Compilation Time0,34 sec 
This is the errors i get from trying to compile my code, the code is based on the Xp mod tutorial by flyeni6
http://forums.alliedmods.net/showthread.php?t=66497

PHP Code:
/* Script generated by Pawn Studio */
#include <amxmodx>
#include <amxmisc>
#include <nvault> 
#include <cstrike>
#include <fun>
#include <fakemeta>
 
#define PLUGIN "TF Mod"
#define AUTHOR "V-X aka FrozenUSP"
#define VERSION "1.0"
#define MAXCLASSES 4
#define CLASS_NOTHING 0
#define CLASS_SCOUT 1
#define CLASS_HEAVY 2
#define CLASS_SNIPER 3

new PlayerXP[33],PlayerLevel[33],PlayerClass[33]
new 
XP_Kill,XP_Knife,XP_Hs,SaveXP
new g_vault
new const CLASSES[MAXCLASSES] [] = {
 
"None",
 
"Scout",
 
"Heavy",
 
"Sniper"
}
new const 
BATTLEXP[7] = {
 
0,
 
22,
 
34,
 
43,
 
57,
 
66,
 
80
}

public 
plugin_init()
{
 
register_plugin(PLUGINVERSIONAUTHOR)
 
register_event("DeathMsg""eDeath""a")
 
SaveXP register_cvar("SaveXP""1")
 
XP_Kill register_cvar("XP_per_kill""1")
 
XP_Hs register_cvar("XP_per_hs""2")
 
XP_Knife register_cvar("XP_per_knife""3")
 
 
g_vault nvault_open("TF Mod")
 
 
register_clcmd("say /class""ChangeClass")
 
register_clcmd("say_team /class""ChangeClass")
 
register_clcmd("say /battlexp""ShowHud")
 
register_clcmd("say_team /battlexp""ShowHud")
}
public 
eDeath( ) 

    
    if(
PlayerClass[attacker] == 0)
         return 
PLUGIN_CONTINUE
 
    
    
new iVictim read_data)
    
    new 
headshot read_data)
 
    new 
clipammoweapon get_user_weapon(id,clip,ammo);
    
PlayerXP[attacker] += get_pcvar_num(XP_Kill
     
    if(
headshot
    
    
PlayerXP[attacker] += get_pcvar_num(XP_Hs
     
    if(
weapon == CSW_KNIFE
    
    
PlayerXP[attacker] += get_pcvar_num(XP_Knife
    
 
    while(
PlayerXP[attacker] >= BATTLEXP[PlayerLevel[attacker]]) 
    { 
        
client_print(attackerprint_chat"[TF Mod] Congratulations! You Are Now More Experienced In Battle!"PlayerLevel[attacker],CLASSES[PlayerClass[attacker]]) 
        
        
PlayerLevel[attacker] += 
    

 
    
ShowHud(attacker)
 
}  
public 
ShowHud(id

    
set_hudmessage(255000.750.0106.015.0
    
show_hudmessage(id"BattleXP: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]]) 
}  
public 
ChangeClass(id
{
    new 
menu menu_create("Class Menu" "Class_Handle");
    
menu_additem(menu ,"Scout""1" 0); 
    
menu_additem(menu ,"Heavy""2" 0); 
    
menu_additem(menu ,"Sniper""3" 0); 
    
menu_setprop(menu MPROP_EXIT MEXIT_ALL);
    
menu_display(id menu 0); 
    return 
PLUGIN_CONTINUE

 
public 
Class_Handle(id menu item

    if(
item == MENU_EXIT
    { 
        
menu_destroy(menu); 
    } 
    new 
szCommand[6] , szName[64]; new access callback
    
menu_item_getinfo(menu item access szCommand szName 63 callback); 
    new 
str_to_num(szCommand
    if(
PlayerClass[id] != i
    { 
        
PlayerClass[id] = i client_print(id,print_chat,"You are now a %s!, Make me Proud Soldier!",CLASSES[i]) 
    }
    else 
    { 
        
client_print(id,print_chat,"You Are Alredy a %s!, Stop Whine and get back to ACTION!",CLASSES[i]) 
    } 
    
menu_destroy(menu); 
    return 
PLUGIN_CONTINUE 
}

public 
client_connect(id
{
    
    if(
get_pcvar_num(SaveXP) == 1
    { 
  
        
LoadData(id
    } 
}
public 
client_disconnect(id

     if(
get_pcvar_num(SaveXP) == 1
     { 
       
          
SaveData(id
     } 
}
public 
SaveData(id

    
    new 
AuthID[35get_user_authid(id,AuthID,34
    new 
vaultkey[64],vaultdata[256
    
    
format(vaultkey,63,"%s-Mod",AuthID
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) 
    
nvault_set(g_vault,vaultkey,vaultdata
    return 
PLUGIN_CONTINUE 
}
public 
LoadData(id

    new 
AuthID[35get_user_authid(id,AuthID,34
    new 
vaultkey[64],vaultdata[256
    
    
format(vaultkey,63,"%s-Mod",AuthID
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) 
    
    
nvault_get(g_vault,vaultkey,vaultdata,255
    
replace_all(vaultdata255"#"" "
    new 
playerxp[32], playerlevel[32
    
parse(vaultdataplayerxp31playerlevel31
    
PlayerXP[id] = str_to_num(playerxp
    
PlayerLevel[id] = str_to_num(playerlevel
    return 
PLUGIN_CONTINUE 

public 
respawn_player(id)
{
 if(
is_user_connected(id))
 {
  
set_pev(id,pev_deadflag,DEAD_RESPAWNABLE);
        
set_pev(idpev_iuser10);
        
dllfunc(DLLFunc_Think,id)
  
  
engfunc(EngFunc_SetOrigin,id,Float:{-4800.0,-4800.0,-4800.0})
  
  
set_task(0.5,"spawnagain",id)
 }
}
public 
spawnagain(id)
{
    
    if(
is_user_connected(id))
    {
        
       
spawn(id)
       
dllfunc(DLLFunc_Spawn,id)
    
    }
}
public 
fwHamPlayerSpawnPost(id) { 
 
    if(
is_user_alive(id) {
  
        
fm_strip_user_weapons(id); 
        
ham_give_weapon(id"CSW_KNIFE");
    }
 if(
PlayerClass(id) == CLASS_SCOUT)
  
ham_give_weapon(id"CSW_M3")
  
ham_give_weapon(id"CSW_USP")
 }
 if(
PlayerClass(id) == CLASS_HEAVY)
  
ham_give_weapon(id"CSW_M249")
  
ham_give_weapon(id"CSW_M3")
 }
 if(
PlayerClass(id) == CLASS_SNIPER)
  
ham_give_weapon(id"CSW_SCOUT")
  
ham_give_weapon(id"CSW_MP5NAVY")
 }

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