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collect all lvls


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tor0en
Junior Member
Join Date: Dec 2008
Old 12-26-2008 , 23:16   collect all lvls
Reply With Quote #1

hey i have meny skills that have meny lvls.... and i want to check how meny lvls i have total how do i do this?

is this almost it?

Code:
if(TotalLevel[attacker] TotalLevel[33] += StrLevel[33] && DefLevel[33][TotalLevel[attacker]]){
Level[attacker] += 1
ShowHud(attacker)
}
help please it comes error...
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SnoW
Veteran Member
Join Date: Oct 2008
Location: Finland WisdomNuggets: 8
Old 12-27-2008 , 06:32   Re: collect all lvls
Reply With Quote #2

Show full code.
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Spunky
Senior Member
Join Date: May 2008
Location: Orlando, Fl.
Old 12-27-2008 , 14:21   Re: collect all lvls
Reply With Quote #3

PHP Code:
if(TotalLevel[attackerTotalLevel[33] += StrLevel[33
Should probably be:

PHP Code:
if (TotalLevel[attacker] == TotalLevel[33] += StrLevel[33
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 12-28-2008 , 19:56   Re: collect all lvls
Reply With Quote #4

Quote:
Originally Posted by Spunky View Post
PHP Code:
if(TotalLevel[attackerTotalLevel[33] += StrLevel[33
Should probably be:

PHP Code:
if (TotalLevel[attacker] == TotalLevel[33] += StrLevel[33
No, this code is just totally invalid. If "TotalLevel[33]" and "StrLevel[33]" made any sense, then it would actually be:

Code:
if(TotalLevel[attacker] == TotalLevel[33] + StrLevel[33])

The following expressions are equivalent:

Code:
var1 += var2 var1 = var1 + var2

So although the code would compile (again, assuming TotalLevel[33] and StrLevel[33] made any sense), it wouldn't do what he wanted.
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tor0en
Junior Member
Join Date: Dec 2008
Old 12-29-2008 , 10:26   Re: collect all lvls
Reply With Quote #5

here is my code:

Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fakemeta>
#include <hamsandwich>
#include <fakemeta_util>


new HpXp[33]
new StrXp[33]
new DefXp[33]
new AttXp[33]
new TotalXp[33]
new HpLevel[33]
new StrLevel[33]
new DefLevel[33]
new AttLevel[33]
new Level[33]
new max_players
new g_vault
new TotalLevel[33]

new const Levels[99] = {
	0,
	200,
	400,
	600,
	800,
	1000,
	1250,
	1500,
	1750,
	2000,
	2250,
	2500,
	2750,
	3000,
	3300,
	3600,
	3900,
	4200,
	4500,
	5000,
	5500,
	6000,
	7500,
	8000,
	8500,
	9000,
	9500,
	10000,
	10500, 
	11000, 
	11500,
	12000,
	12500,
	13000,
	13500,
	14000,
	14500,
	15000,
	15500,
	16000,
	16500,
	17000,
	17500,
	18000,
	18500,
	19000,
	19500,
	20000,
	20500,
	21000,
	21500,
	22000,
	22500,
	23000,
	23500,
	24000,
	25000,
	26000,
	27000,
	28000,
	29000,
	30000,
	31000,
	32000,
	33000,
	34000,
	35000,
	36000,
	37000,
	38000,
	39000,
	40000,
	41000,
	42000,
	43000,
	44000,
	45000,
	46000,
	47000,
	48000,
	49000,
	50000,
	51500,
	53000,
	54500,
	56000,
	57500,
	59000,
	60500,
	62000,
	65000,
	68000,
	71000,
	74000,
	77000,
	80000,
	85000,
	90000,
	95000
	//100000,
}




new const CombatLevels[40] = {
	3,
	9,
	12,
	15,
	18,
	21,
	24,
	27,
	30,
	33,
	36,
	39,
	42,
	45,
	48,
	51,
	54,
	57,
	60,
	63,
	66,
	69,
	72,
	75,
	78,
	81,
	84,
	87,
	90,
	93,
	96,
	99,
	102,
	105,
	108,
	111,
	114,
	117,
	120,
	123
}

new pc_head,pc_normal,pc_knife


public plugin_init() {
	register_plugin("Runescape Mod", "0.1", "Tor0en")
	g_vault = nvault_open("Rs")
	
	register_event( "DeathMsg", "Death", "a")
	
	RegisterHam(Ham_Spawn, "player", "event_spawn", 1)

	pc_head		= register_cvar("Rs_Xp_Head", "30")
	pc_normal	= register_cvar("Rs_Xp_NormalXp", "20")
	pc_knife 	= register_cvar("Rs_Xp_KnifeKill", "40")
	
	register_clcmd( "say /RS","RunesScapeStat")
	register_clcmd( "say_team /RS","RunesScapeStat")
	
	register_logevent("R_End", 2, "1=Round_End")
	max_players = get_maxplayers()
}


public ShowHud(id)
{
	set_hudmessage(255, 0, 0, 0.0, 0.1, 0, 6.0, 9999.0)
	show_hudmessage(id, "Combat LvL: %i ^nTotal Lvl:      %i^nTotal Xp: %i      ^nHitPoint Lvl: %i^nHitPoint Xp: %i  ^nAttack Lvl: %i   ^nAttack Xp: %i   ^nStrength Lvl: %i^nStrength Xp: %i^nDefence Lvl: %i^nDefence Xp: %i",TotalLevel[id],TotalLevel[id],HpLevel[id],HpXp[id],AttLevel[id],AttXp[id],StrLevel[id],StrXp[id],DefLevel[id],DefXp[id])
} 

public R_End()
{
	new id,Float:health
	for(new i;i<=max_players;i++)
	{
		id = i
		if(is_user_alive(id))
		{
			//gets his health its a float
			pev(id,pev_health,health)
			
			DefXp[id] = 100-floatround(health) 
		}
	}
}



public Death( )
{
	new iVictim = read_data( 2 )
	new weapon, hitplace, attacker = get_user_attacker(iVictim,weapon,hitplace)
	//get the victim,gun,hitplace and attacker
	
	if(hitplace == HIT_HEAD)AttXp[attacker] += get_pcvar_num(pc_head)
	
	if(hitplace != HIT_HEAD && hitplace)HpXp[attacker] += get_pcvar_num(pc_normal)
	
	
	if(weapon == CSW_KNIFE)StrXp[attacker] += get_pcvar_num(pc_knife)
	
	if(DefXp[attacker] >= Levels[DefLevel[attacker]])
	{
		DefLevel[attacker] += 1
		client_print(attacker, print_chat, "[Runescape] Congratulations! You are now Defence Level %i!", DefLevel[attacker])
	}
	
	if(Level[attacker] >= CombatLevels[Level[attacker]])
	{
		Level[attacker] += 1
		client_print(attacker, print_chat, "[Runescape] Congratulations! You are now Combat Level %i!", Level[attacker])
	}
	
	
	if(StrXp[attacker] >= Levels[StrLevel[attacker]])
	{
		StrLevel[attacker] += 1
		TotalLevel[attacker] += 1
		client_print(attacker, print_chat, "[Runescape] Congratulations! You are now Strength Level %i!", StrLevel[attacker])
	}
	
	{
		StrLevel[attacker] += 1
		TotalLevel[attacker] += 1
		client_print(attacker, print_chat, "[Runescape] Congratulations! You are now Strength Level %i!", StrLevel[attacker])
	}
	
	if(AttXp[attacker] >= Levels[AttLevel[attacker]])
	{
		AttLevel[attacker] += 1
		TotalLevel[attacker] += 1
		client_print(attacker, print_chat, "[Runescape] Congratulations! You are now Attack Level %i!", AttLevel[attacker])
	}
	
	if(HpXp[attacker] >= Levels[HpLevel[attacker]])
	{
		HpLevel[attacker] += 1
		TotalLevel[attacker] += 1
		client_print(attacker, print_chat, "[Runescape] Congratulations! Your Hp Level is now %i!", HpLevel[attacker])
	}
	ShowHud(attacker)
}

	


public SaveData(id)
{
	new AuthID[35]
	get_user_authid(id,AuthID,34)
	
	new vaultkey[64],vaultdata[256]
	format(vaultkey,63,"%s-Rs",AuthID)
	format(vaultdata,255,"%i %i %i %i %i %i %i %i %i %i",TotalXp[id],HpXp[id],DefXp[id],StrXp[id],AttXp[id],DefLevel[id],StrLevel[id],AttLevel[id],HpLevel[id])
	nvault_set(g_vault,vaultkey,vaultdata)
	return PLUGIN_HANDLED
}  

public LoadData(id)
{
	new AuthID[35]
	get_user_authid(id,AuthID,34)
	
	new vaultkey[64],vaultdata[256]
	format(vaultkey,63,"%s-Rs",AuthID)
	format(vaultdata,255,"%i %i %i %i %i %i %i %i %i %i ",HpXp[id],DefXp[id],StrXp[id],AttXp[id],DefLevel[id],StrLevel[id],AttLevel[id],HpLevel[id])
	nvault_get(g_vault,vaultkey,vaultdata,255)
	
	new playerhpxp[33],playerdefxp[33],playerattxp[33],playerstrxp[33],playerhplevel[33],playerattlevel[33],playerdeflevel[33],playerstrlevel[33]
	parse(vaultdata, playerhpxp, 32, playerdefxp, 32, playerattxp, 32, playerstrxp, 32, playerhplevel, 32, playerattlevel, 32, playerdeflevel, 32, playerstrlevel, 32)
	
	HpXp[id] = str_to_num(playerhpxp)
	StrXp[id] = str_to_num(playerstrxp)
	DefXp[id] = str_to_num(playerdefxp)
	AttXp[id] = str_to_num(playerattxp)
	HpLevel[id] = str_to_num(playerhplevel)
	StrLevel[id] = str_to_num(playerstrlevel)
	DefLevel[id] = str_to_num(playerdeflevel)
	AttLevel[id] = str_to_num(playerattlevel)
	
	return PLUGIN_HANDLED
}  



public client_disconnect(id)
{
	SaveData(id)
	HpXp[id] = 0
	StrXp[id] = 0
	DefXp[id] = 0
	AttXp[id] = 0
	TotalXp[id] = 0
	HpLevel[id] = 0
	StrLevel[id] = 0
	DefLevel[id] = 0
	AttLevel[id] = 0
	Level[id] = 0
}  

public client_putinserver(id)LoadData(id)

public event_spawn(id)
{ 
	if(!is_user_alive(id))return
	
	if(!HpLevel[id])HpLevel[id] = 10
	ShowHud(id)
	set_pev(id,pev_health,HpLevel[id]*10.0)
	
	if(!DefLevel[id])DefLevel[id] = 1
	fm_set_user_armor(id, DefLevel[id]*10)
	/*
	if(!StrLevel[id])StrLevel[id] = 1
	pev_takedamage(id, StrLevel[id]
	*/
	

	
}
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