First of all I'd like to say hi to the community since this is my first post.
I have quite experience in Pawn (SA-MP coding), but I'm not familiar with AMXModX reference and functionality.
I'm interested how could I stop laser beam from passing other entities and objects, so it'd be like a laser aim for some weapons. So all things I'd like to ask would be:
- How to make beam to stop on solids (pev_solid? Get end origin some how - the one that's at the solid?)
- How to make it be more "sustained" - to do TraceLine events faster?
- How to make it go from the top of the weapon barrel, 'cause I've noticed that it actually starts from player's eyes
Thanks in advance
Nidza