I am using
Code:
RegisterHam(Ham_TakeDamage,"player","ClientDamage")
I would rather do everything in hamsandwich if possible, as opposed to trying to work with client_damage in The Specialists -- which actually, I'm not sure if it's even possible to use both.
So, what I want to do is detect the weapon that was used to cause the damage within the ClientDamage function. Is this possible? If so, how?
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