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[REQ] Fake Team Bot


  
 
 
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forfun
Member
Join Date: Mar 2008
Old 12-18-2008 , 13:10   Re: [REQ] Fake Team Bot
Reply With Quote #9

well here it is
Code:
// Never do you have to deal with round ending again!
#include <amxmodx>
#include <fakemeta>
#include <cstrike>

#define MIN_PLAYERS 4

new botteam[3]

static const botnames[3][] = {
    "NULL", 
    "Terrorist Team",             //Change Terrorist Bot Name
    "Counter-Terrorist Team"    //Change CT Bot name
    }

public plugin_init() 
{
    register_plugin("Fake TeamBot", "1.0", "OneEyed")
    register_event("HLTV","StartRound","a","1=0","2=0")
    createBots()
}

public StartRound()
    set_task(0.5, "PostStartRound", 0)

public PostStartRound()
    for(new x=1; x<3; x++) {
        set_pev(botteam[x], pev_effects, (pev(botteam[x], pev_effects) | 128) ) //set invisible
        set_pev(botteam[x], pev_solid, 0)         //Not Solid
    }

createBots()
{
    new bot, x
    for(x = 1; x<3; x++) 
    {
        //is bot in server already?
        bot = find_player("bli", botnames[x] )
        if(bot) {
            botteam[x] = bot
            continue
        }
        
        //bot not in server, create them.
        bot = engfunc(EngFunc_CreateFakeClient, botnames[x])
        botteam[x] = bot
        new ptr[128]
        dllfunc(DLLFunc_ClientConnect, bot, botnames[x], "127.0.0.1", ptr )
        dllfunc(DLLFunc_ClientPutInServer, bot)
        select_model(bot, x)
    }
}

select_model(id,team)
    switch(team) {
        case 1: cs_set_user_team(id, CS_TEAM_T, CS_T_TERROR)
        case 2: cs_set_user_team(id, CS_TEAM_CT, CS_CT_URBAN)
    }

public client_putinserver()
       if( get_playersnum() > MIN_PLAYERS ) remove_all_bots;

public remove_all_bots() {
    for( new i; i < sizeof(botteam); i++ ) {
          if( is_user_bot(botteam[i] )
             engfunc( EngFunc_RemoveEntity, botteam[i] );
       }
}

Last edited by forfun; 12-18-2008 at 13:13.
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