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Model collision with world


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Vet
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Join Date: Jul 2006
Location: I|O wa
Old 12-13-2008 , 00:52   Re: Model collision with world
Reply With Quote #1

Have you tried SOLID_BSP?
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stupok
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Join Date: Feb 2006
Old 12-15-2008 , 13:27   Re: Model collision with world
Reply With Quote #2

I haven't played with this myself yet, but what happens if you put dllfunc(DLLFunc_Spawn, apc) at the end rather than before setting size, origin, and other properties?

Also, try looking for a plugin that does something similar. That's probably the fastest way to figure out how to do it properly. I don't have any plugins in mind right now, sorry.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 12-15-2008 , 13:51   Re: Model collision with world
Reply With Quote #3

Set pev_solid before the entity size (you shouldn't have to spawn it).
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