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Sub-Plugins Index (02/2009)


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Bbaby <3
Member
Join Date: Oct 2008
Old 11-10-2008 , 01:05   Re: Sub-Plugins Index
Reply With Quote #21

Is it possible to make the Anti-Infection armour stackable?
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 11-10-2008 , 02:39   Re: Sub-Plugins Index
Reply With Quote #22

Either this thread needs to be updated or a new submissions / approved section should be integrated into this section.

MercyleZZ, im not sure if you quite comprehend this or not, but you opened a can of not just worms but a huge can of something, and it should be choreographed in the right way. I know ur doin what you can, but with so much it should be more sectioned out.
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vcwz
Member
Join Date: Sep 2008
Old 11-26-2008 , 13:55   Re: Sub-Plugins Index
Reply With Quote #23

I'm having problems with the Zombie Class: Climb.
http://forums.alliedmods.net/showpos...postcount=1521

I get a lot of this messages:

Code:
L 11/26/2008 - 15:35:53: [AMXX] Displaying debug trace (plugin "zp_class_climb.amxx")
L 11/26/2008 - 15:35:53: [AMXX] Run time error 4: index out of bounds 
L 11/26/2008 - 15:35:53: [AMXX]    [0] zp_class_climb.sma::fwd_touch (line 106)
Content in the line 106:
Code:
        pev(id, pev_origin, g_wallorigin[id])
How can fix it?

Thanks
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takara123
New Member
Join Date: Nov 2008
Old 11-28-2008 , 09:03   Re: Sub-Plugins Index
Reply With Quote #24

I don't know if anyone mentioned this but some ppl use climb zombies and then climb up to certain points in the map and use an antidote. Maybe you could make it auto slay for these kinds of things cause if there's only one climb zombie in the entire map, it's gonna be hard for the zombies to win. Even if they stack, it takes quite some time and if the climber has unlimited ammo, he can technically win the entire game without losing a single hp
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 11-28-2008 , 09:12   Re: Sub-Plugins Index
Reply With Quote #25

Try using this.
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 11-28-2008 , 17:06   Re: Sub-Plugins Index
Reply With Quote #26

^^^ that plugin works great, i used it for when people would go below the maps and no one could find them or get to them. so i would definitely recommend it for ZP.
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vcwz
Member
Join Date: Sep 2008
Old 11-28-2008 , 18:19   Re: Sub-Plugins Index
Reply With Quote #27

Quote:
Originally Posted by drumzplaya13 View Post
^^^ that plugin works great, i used it for when people would go below the maps and no one could find them or get to them. so i would definitely recommend it for ZP.
With the WalkGuard i need to specify the zones, for example don't go below the maps or is auto-detected and kills the player?
I want it for the players with Jetpack don't go below the map.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 11-28-2008 , 18:23   Re: Sub-Plugins Index
Reply With Quote #28

Just watch that video in that thread you will see...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 11-29-2008 , 00:03   Re: Sub-Plugins Index
Reply With Quote #29

you can set it so it kills them, blocks them or hurts them till they get out of that area.
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Hammerfallerz
Senior Member
Join Date: Feb 2008
Old 11-29-2008 , 06:37   Re: Sub-Plugins Index
Reply With Quote #30

Same here: I also recommend WalkGuard. We're using it for about half a year or even more, no problems at all, but it takes time to create zones, especially if map is big (but very nice and you don't want to remove it from the server). Almost every map we have has a guardzones. Blocking some places where you can fall outside of the map or ways to the areas where you will die instantly, placing a campmeter in some places which you can only reach after exploding tripmine, placing killzones in areas like skywalking in dd2 on CT spawn, roof on T spawn @ de_inferno (not small one, but tall one), etc.
I advice to create zones on LAN and then upload them to the gameserver.

And don't forget after creating a zone to check if it's set not very accurate and might be triggered from the normal position (esp. killzones).

Also, while making these zones on LAN, search for a godmode/noclip plugin here, it will help ya to get to the pretty hard places without sv_gravity changes (and some cheat-zones (like skywalk in dd2) are not reachable without 2nd person, but you will reach it for sure with noclip ;)).

Last edited by Hammerfallerz; 11-29-2008 at 06:42.
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