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Quake Sounds


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FreakOut!
Member
Join Date: Aug 2008
Old 09-05-2008 , 18:22   Re: Quake Sounds
Reply With Quote #71

Is it possible to just have the firstblood sound in a plugin??
How to do it?
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Old 09-06-2008, 13:57
rgarrett15
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fjollerik
Member
Join Date: Jul 2007
Location: Denmark
Old 09-12-2008 , 15:51   Re: Quake Sounds
Reply With Quote #72

Could you fix the "sound.rar" file so its a .zip file instead ??
then we all can open it without winrar
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Arken
New Member
Join Date: Oct 2008
Old 11-05-2008 , 23:24   Re: Quake Sounds
Reply With Quote #73

Hey there,
I'm having trouble getting this plugin to work, Would you happend to know why i'm getting this error? What im i doing wrong?

Any help is preciated, Thanks...

Code:
L 11/05/2008 - 19:37:26: Invalid event (name "SendAudio") (plugin "quakesounds.amxx")
L 11/05/2008 - 19:37:26: [AMXX] Run time error 10 (plugin "quakesounds.amxx") (native "register_event") - debug not enabled!
L 11/05/2008 - 19:37:26: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 11-07-2008 , 07:14   Re: Quake Sounds
Reply With Quote #74

Add debug after quakesounds.amxx in your plugins.ini.

How come SendAudio can be invalid event?
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frodo_pl
Junior Member
Join Date: Jul 2006
Old 11-07-2008 , 11:42   Re: Quake Sounds
Reply With Quote #75

Hey mate, I wish you could add as well "One and Only"/"Force be with you" sound (random selection) when one guy is left at team (shouldn't work if he is the only one in team, eg. 1vs2). +karma if you could do that since your plugin works flawlessly for me.

Oh, and also "prepare to fight" and "Triple kill" (3 kills in very short amount of time)

Last edited by frodo_pl; 11-07-2008 at 12:03.
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 11-07-2008 , 12:43   Re: Quake Sounds
Reply With Quote #76

Quote:
Originally Posted by hleV View Post
Quake Sounds are finished. No suggestions are accepted for this plugin. So you'll have to edit yourself/ask for someone to edit it.
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Old 11-21-2008, 11:09
mYm
This message has been deleted by mYm. Reason: I figured it how to do this
crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 11-22-2008 , 18:24   Re: Quake Sounds
Reply With Quote #77

Dutch translation:

Quote:
[nl]
ENABLED = Quake Sounds geactiveerd!
DISABLED = Quake Sounds gedeactiveerd!
ALREADY_ENABLED = Quake Sounds zijn al geactiveerd!
ALREADY_DISABLED = Quake Sounds zijn al gedeactiveerd!
RAMPAGE = %s is krankzinnig!
KILLING_SPREE = %s is op een dodende fuif!
DOMINATING = %s is overheersend!
UNSTOPPABLE = %s is onstopbaar!
ULTRA_KILL = %s heeft een ultra kill gemaakt!
EAGLE_EYE = %s heeft een adelaarsoog!
OWNAGE = %s owns!
LUDICROUS_KILL = %s maakte een belachelijke moord!
HEAD_HUNTER = %s is een richter op het hoofd!
WHICKED_SICK = %s is gestoord!
MONSTER_KILL = %s maakte een monster kill!
HOLY_SHIT = Heilige Kak! %s heeft een andere!
GODLIKE = %s is de oogappel van god!!!
FIRST_BLOOD = %s maakte de eerste moord!
HATTRICK = %s was onredelijk deze ronde!
FLAWLESS_VICTORY_CT = Onberispelijke Counter-Terrorists overwinning!
FLAWLESS_VICTORY_T = Onberispelijke Terrorists overwinning!
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mYm
Junior Member
Join Date: Nov 2008
Old 11-22-2008 , 22:21   Re: Quake Sounds
Reply With Quote #78

Good sounds!
but sm r nt wrkn!
except:head shot.killing spree.rampage.Flawless victory.
Others r not wrkn for me!!
plz Help
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Owyn
Veteran Member
Join Date: Nov 2007
Old 01-05-2009 , 13:39   Re: Quake Sounds
Reply With Quote #79

i have a problem, with this my miscstats sounds dont work

Last edited by Owyn; 01-05-2009 at 17:38.
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karlohaduca
New Member
Join Date: Jan 2009
Old 01-24-2009 , 02:29   Re: Quake Sounds
Reply With Quote #80

where should i put the sounds
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