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Survivor Mod


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   Hawk552 (427)
Streamy
Member
Join Date: Jun 2008
Old 11-20-2008 , 02:12   Survivor Mod
Reply With Quote #1

Survivor Mod
by Streamy




Updates:

VERSION 1.4 - RELEASED!!!

Before you use the plugin, edit this part of the source code:
Code:
//--------------------,
// Zombie Mod Support |
//--------------------*

//Uncomment the zombie mod which you are running and comment the other two.

//#define BIO     // (BIOHAZARD)
//#define SWARM     // (ZOMBIE SWARM)
#define PLAGUE     // (ZOMBIE PLAGUE) (DEFAULT)
This removes the bugs from the 3 individual zombie mods. ^^



Info:

I made this plugin as a tribute to zombie mod. Its meant to be simple and flexible.
At the start of the round, a menu pops up for CTs to choose what class they want to be.
Each class has its pros and cons. So teamwork is an important factor.



Terms and Conditions of use:

- This plugin is freeware.
- You may use and distribute this freely.
- You may alter the source code provided you do not change any of the following:
-- 1. Credits.
-- 2. register_plugin native.



Recommended Addons:

- Pump Knockback. LINK
- Sentry Guns "Remake". LINK
- Laser/Tripmine Entity.



Classes:

Hunter:
The master of darkness. Hunts zombies down like no other.
With ESP and Nightvision, no zombie can hide from him.

Medic:

Heals team mates in battle. Low abilities make him weak in combat. He requires team mates to protect him against swarming zombies.
Input in console: bind f +heal
HOLD F to start healing.

Mechanic
Build structures to deny zombies access! Weaker than the dangerous hunter but he can still hold his own against zombies.



Modules:
amxmodx
cstrike
fun


How to allow mechanics to build structures:



With this plugin alone, mechanics CANNOT build anything!
You MUST add your own plugins. (Eg. Sentry Guns / Laser mines)
The mechanic class gives you $16000 while the other classes have $8000. (Customizable)
Hence, mechanic is the only class with money, and thus, the only class which can build things.

The reason why I did NOT simply insert their codes in this plugin for convenience, is because...
I believe in originality. Hence, I think you should get the code from original authors.
Even if it means I'll get a whole page of questions...

Anyways it goes in 3 simple steps:

Step ONE: Find desired plugin(s) for mechanic. Download and install it.
Step TWO: Customise the plugin(s) such that it costs a lot of money to build.
Step THREE: Compile / Restart server if needed to make changes take effect.

If you still have NO IDEA what I'm talking about, I have a separate package.
All you have to do is extract it and you're done.
Download "Pre-pack.zip" and follow the instructions provided.

Thank You.



CVARs:


Code:
//--------------------,
// Survivor Mod CVARs |
//--------------------*
//--- Copy and Paste into server.cfg.


// Main CVARs
survivor_enable 1      // Toggle this plugin ON/OFF. ( 0 = OFF / 1 = ON)
survivor_nvgmode 2     // (Integer 0|1|2) (Read Note ONE at the bottom.)
survivor_delay 10.0    // (Float)(Seconds) (Read Note TWO at the bottom.)

// ESP CVARs
esp_enable 1     // Toggle ESP for hunters ON/OFF. ( 0 = OFF / 1 = ON)
esp_freq 1.0     // Adjust frequency of appearance of esp rings. (Float)
esp_radius 400   // Adjust radius of ESP rings. (Integer)

// Healing CVARs
heal_hp 25       // Amount of health replenished each heal. (Integer)
heal_ap 25       // Amount of health replenished each heal. (Integer)
heal_freq 2.5    // Frequency of heals. Set above 1.0s to see effects. (Float)(Seconds)



//--- NOTE ONE:
//- This sets the time in which the class menu will pop up.
//- Note that once this menu pops up, the weapon menu in Zombie Plague disappears as well.
//- For ZP: Set this value to be the same as the time taken for the first zombie to be chosen.
//- For Bio / Swarm: Set to 0.1 - 1.0 or risk getting raped by zombies.

//--- NOTE TWO:
//- This is adjusts how the Hunter class recieves nightvision.
//- Set to "1" to give nightvision and turn it on automatically.
//- Set to "2" to give nightvision but it has to be turned on manually.
//- Set to "0" to disable giving of nightvision.
//- Nightvision is not given for zombie plague because it has a different nightvision.



//--- Copy and Paste into server.cfg.

//-----,
// End |
//-----*


Credits



Minda (Founder of mrpanda.NET)
For having the greatest zombie mod server in the world which gave me inspirations to create this plugin. The idea for the menu popping up at the start of the round to choose your class was his. He had his own class menu plugin, however, he did not release it. The classes and their abilities featured in this plugin are my own ideas and I did NOT copy any of his classes. Regardless, if he wishes for me to destroy this plugin, for whatever reasons, I shall.

aDonis a.k.a SCHWEDEN
The person whom I brainstormed with for ideas. Responsible for kicking my lazy ass to finish this plugin LOL. Many of the ideas featured in this plugin was from him. Kudos to you Carl.

Cheap_Suit

For the ESP code in this plugin. Small bit of code which made a big difference.

Kevosuki a.k.a The Guitar Hero
For fun .
Kevo rokks.



Screenshots


Menu:
[IMG]http://img210.**************/img210/7691/menutr3.th.png[/IMG]


ESP:
[IMG]http://img389.**************/img389/9724/espkn6.th.png[/IMG]
[IMG]http://img389.**************/img389/7525/esp2gu6.th.png[/IMG]


Healing:
[IMG]http://img366.**************/img366/7483/healld5.th.png[/IMG]


Distance needed: (Currently distance set at 70.)

[IMG]http://img389.**************/img389/53/distancemf8.th.png[/IMG]




Now compatible with Biohazard, Zombie Swarm and Plague!!! - Streamy

Enjoy


Attached Files
File Type: sma Get Plugin or Get Source (amx_survivor.sma - 6784 views - 25.7 KB)
File Type: zip Pre-Pack.zip (2.78 MB, 6333 views)
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[IMG]http://img392.**************/img392/2875/final02cn8.jpg[/IMG]

Last edited by Streamy; 12-18-2008 at 21:22.
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SCHWEDEN
Member
Join Date: Dec 2007
Location: 127.0.0.1
Old 11-20-2008 , 04:56   Re: Counter Zombie Class Mod (CZCM)
Reply With Quote #2

HEHE FRESH!
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Streamy
Member
Join Date: Jun 2008
Old 11-20-2008 , 06:35   Re: Counter Zombie Class Mod (CZCM)
Reply With Quote #3

Hell yeah man lol.
Need some comments though else it won't get approved. ^^

And if they're any bugs let me know I'll try to fix it. But it has to do with this plugin... I can't really fix the sentry problem since its not my code...
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 11-20-2008 , 06:50   Re: Counter Zombie Class Mod (CZCM)
Reply With Quote #4

Looks, interesting. Anyway you could convert these "cstrike and fun" to fakemeta... Please upload some screens...
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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Streamy
Member
Join Date: Jun 2008
Old 11-20-2008 , 07:56   Re: Counter Zombie Class Mod (CZCM)
Reply With Quote #5

Hmm? Convert? I'm not sure how though to be honest lol.
I have to admit I only use very simple coding. ^^

As for screenshots, my dedicated server went bust when I messed around with the ports... Now I can't even see my own server under LAN... I know its "impossible" but yeah it happened. I've tested this plugin many times before though, don't worry. However, because my server is down at the moment, I can't provide the screenshots, unfortunately. ><

So I might need some help from you guys to provide the screens for the time being... I'll credit whoever who helps of course. =)

Of yeah and I need to know if there're any bugs... I spent weeks removing the medic's countless bugs and I'm pretty eager to know if they're any more.
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Last edited by Streamy; 11-20-2008 at 08:01.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 11-20-2008 , 09:49   Re: Counter Zombie Class Mod (CZCM)
Reply With Quote #6

Well I have some suggestions...
Make something similar to zombie swarm that all T's will be zombies and them will be these 3 classes and add remember button like csdm when you have chosen this class then in next round you don't have to chose it again...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
mahooo60
Senior Member
Join Date: Apr 2005
Old 11-20-2008 , 10:04   Re: Counter Zombie Class Mod (CZCM)
Reply With Quote #7

LOL
hunter:
i have think the zombies are the hunters and ct is hide....

unnecsessary maybe is
heal:wont work on a infection mod(hit returns into zombie)

but good idea tough..
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Streamy
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Join Date: Jun 2008
Old 11-20-2008 , 18:04   Re: Counter Zombie Class Mod (CZCM)
Reply With Quote #8

Well for plague theres this option to use armor as a resistor from being infected. The medic heals armor too btw. ;)

So yeah it would still be just as effective on plague...
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 11-21-2008 , 10:58   Re: Counter Zombie Class Mod (CZCM)
Reply With Quote #9

I notice you have another sma file in the zip yet I don't see you mention anything about it. I have also removed the .amxx files from the zip. You are not allowed to upload compiled copies of plugins
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crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 11-21-2008 , 11:23   Re: Counter Zombie Class Mod (CZCM)
Reply With Quote #10

This plugin works perfectly!
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Last edited by crazyeffect; 11-22-2008 at 04:41.
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