No need for it.. Use these stocks....
and i hope these get added to the engine_stocks.inc
Code:
/* Sets the velocity of an entity */
stock set_user_velocity(id,vel[3]) {
new Float:Fvel[3]
IVecFVec(vel,Fvel)
entity_set_vector(id, EV_VEC_velocity, Fvel)
}
/* Gets the velocity of an entity */
stock get_user_velocity(id,vel[3]) {
new Float:Fvel[3]
entity_get_vector(id, EV_VEC_velocity, Fvel)
FVecIVec(Fvel,vel)
}
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