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Winter Environment


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   v3x (159)
Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 11-11-2008 , 08:59   Winter Environment
Reply With Quote #1

Winter Environment

Description
  • With this plugin you can put a touch of realism in your server.
  • Plugin was designed for a fun server, with custom bomb models,sounds, without bomb led.
  • Snowy weather, custom footstep sounds, like when you walk on snow.
  • Also custom sounds will be emited when bomb is planted,defused,exploded.
  • The resources are a bit biggish, but i think is worthing. You must wait ~1.5, ~2 min to download, depending on your connection,without F[ast]D[ownload].
Changelog
  • 1.0 - Initial release.
Requirements
  • Resources that can be downloaded from below.
  • Cvar "cl_weather 1/2/3" on client, too see the snow.
Info
  • "ch-m" folder must be copyed in cstrike/models folder.
  • "ch-s" folder must be copyed in cstrike/sound folder.
  • You can run 'Hats' plugin with this one, putting on players 'Santa hat' to make more funny environment.
Credits
  • connorr - o.O Way to remove bomb led sprite. Hi connorr
[IMG]http://img88.**************/img88/2121/dedust2long0007tb3.th.jpg[/IMG][IMG]http://img528.**************/img528/9595/dedust2long0010nn6.th.jpg[/IMG][IMG]http://img528.**************/images/thpix.gif[/IMG][IMG]http://img509.**************/img509/8780/dedust2long0013ky2.th.jpg[/IMG][IMG]http://img509.**************/images/thpix.gif[/IMG]
Attached Files
File Type: zip Resources.zip (919.4 KB, 21668 views)
File Type: sma Get Plugin or Get Source (winter_environment.sma - 26716 views - 3.6 KB)
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Last edited by Alka; 11-13-2008 at 13:01.
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 11-11-2008 , 12:04   Re: Winter Environment
Reply With Quote #2

Nice Plugin, Good Job +k
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 11-11-2008 , 14:53   Re: Winter Environment
Reply With Quote #3

Nice job!
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Originally Posted by xPaw View Post
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Pro Patria Finland
Senior Member
Join Date: Apr 2006
Location: BaronPub.com
Old 11-11-2008 , 18:01   Re: Winter Environment
Reply With Quote #4

Alka, I think you're secksy, but I do need some screenshots to prove it once again. (Shots of the plugin, not you)
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DeuX
Member
Join Date: Apr 2008
Old 11-11-2008 , 18:48   Re: Winter Environment
Reply With Quote #5

Niceg need to testing
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 11-11-2008 , 19:08   Re: Winter Environment
Reply With Quote #6

The code looks good except for 2 things:

1.
Code:
if((vVel[0] && vVel[1] && !vVel[2]) && ...)
This will make footsteps not work if a player is running perfectly horizontally on the X or Y axis, such as against a building.
Should be:
Code:
if(((vVel[0] || vVel[1]) && !vVel[2]) && ...)


2. I think the volume of footsteps while a player is walking should either be removed or half the normal volume.
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Quote:
Originally Posted by xPaw View Post
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 11-12-2008 , 08:41   Re: Winter Environment
Reply With Quote #7

Yea, that is a poor way, i know, but was maded in rush...i will fix the code ASAP.

@PPF - o.O ok. I'll make some.
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TeddyDesTodes
Senior Member
Join Date: Oct 2008
Location: 10.25.15.210
Old 11-12-2008 , 13:58   Re: Winter Environment
Reply With Quote #8

hey alka
can i use some of your code please?
i mean this one:
Code:
stock Float:is_user_outside(id)
{
    new Float:vOrigin[3], Float:fDist;
    pev(id, pev_origin, vOrigin);
    
    fDist = vOrigin[2];
    
    while(engfunc(EngFunc_PointContents, vOrigin) == CONTENTS_EMPTY)
        vOrigin[2] += 5.0;
    
    if(engfunc(EngFunc_PointContents, vOrigin) == CONTENTS_SKY)
        return (vOrigin[2] - fDist);
    
    return 0.0;
}
if its not your nvm =)
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 11-12-2008 , 14:18   Re: Winter Environment
Reply With Quote #9

You can use what ever you want...is not somebody code, just use some natives to make a stock/func...
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anakin_cstrike
Veteran Member
Join Date: Nov 2007
Location: Romania
Old 11-12-2008 , 15:45   Re: Winter Environment
Reply With Quote #10

Nice ideea by making specific footsteps sounds...
I have a questuion: 'is_user_outside' will return true if a player is not inside of a building or something like that?
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