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Biohazard v2.00 Beta 3b (Zombie Mod)


  
 
 
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5c0r-|3i0
Veteran Member
Join Date: Nov 2008
Location: Việt Nam
Old 11-10-2008 , 02:08   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #11

This is for Cheap_Suit:
Hi,Cheap !!I tried this Biohazard Mod for months and I know this Mod need some improvements...
****BUG****
1)Buyzone still enable for zombies.
2)The first zombie got HP multiplier but only regen to HP in bh_zombieclass.ini
That 2 bugs i found

****Improvements****
1)Cvars for radius and color for the smokeflare
2)These lines should be exist at biohazard.cfg,and should be comment for what types of weapon (I edited the max backpack ammo and works fine)
Quote:
new const g_weapon_ammo[][] =
{
{ -1, -1 },
{ 13, 120 },
{ -1, -1 },
{ 10, 90 },
{ -1, -1 },
{ 7, 50 },
{ -1, -1 },
{ 30, 150 },
{ 30, 140 },
{ -1, -1 },
{ 30, 150 },
{ 20, 120 },
{ 25, 130 },
{ 30, 120 },
{ 35, 0 },
{ 25, 130 },
{ 12, 100 },
{ 20, 120 },
{ 10, 30 },
{ 30, 120 },
{ 100, 200 },
{ 8, 50 },
{ 30, 90 },
{ 30, 120 },
{ 20, 90 },
{ -1, -1 },
{ 7, 52 },
{ 30, 150 },
{ 30, 150 },
{ -1, -1 },
{ 50, 130 }
}
3)Use another model changing method...I'm not pretty good about this .I just don't like weird models .
4)Thunderclap,weather(rain,snow ...etc)
5)When human got infected,weapon should be dropped (Cvars for primary,secondary,grenades)
6)A new thread for FAQ....I can do this
7)Update the sub-plugins database
That's all I got ^^!! Thanks for readers .
5c0r-|3i0 is offline
 



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