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Tripmine Indicator Version 1.2


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   Exolent[jNr] (178)
Silencer123
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Join Date: Jul 2006
Location: Germany (GMT+1)
Old 11-04-2008 , 17:43   Tripmine Indicator Version 1.2
Reply With Quote #1

Tripmine Indicator Version 1.2

This plugin, when turned on, gives you statistics about how many tripmines
are in the game, and how many of these are yours and how many of these are
owned by the map/other players. (See screenshot snippet below)

CVars:
mp_mineindicator - 1 (Default) enables - 0 disables. - Enable the indicator?
mp_freemines - 1 (Default) enables - 0 disables. - Give the player infinite mines?

This plugin has been tested with multiple players and always outputs correct
values. It has been optimized for minimal CPU and network usage.

(Made in 800*600 - Works with all resolutions)
[IMG]http://img231.**************/img231/2625/subtransit0000rm2.png[/IMG]

This should work on all modifications which still use tripmines.
Tested games:
- Half-Life (Plugin works)
- Sven Co-op 3.0 (Plugin works)
- Sven Co-op 4.0 Beta (Plugin works)

This plugin is a portion of a bigger plugin I planned to make.

Changelog:
  • V. 1.0: Initial Release
  • V. 1.1: Removed "include <engine>", since it is not needed. (Was a leftover)
  • V. 1.2: Now using fakemeta_util to hand out unlimited tripmines. This seems to fix the satchel issue. Also made code shorter where possible, increased default amount of slots for edicts and changed the name of a variable, because it was misleading.
Attached Files
File Type: sma Get Plugin or Get Source (tripmine_indicator.sma - 1409 views - 3.8 KB)
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Last edited by Silencer123; 06-19-2009 at 18:10. Reason: Updated
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Starsailor
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Join Date: Aug 2008
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Old 11-04-2008 , 18:16   Re: Tripmine Indicator Version 1.0
Reply With Quote #2

NICE PLUGIN
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Silencer123
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Old 11-08-2008 , 17:50   Re: Tripmine Indicator Version 1.1
Reply With Quote #3

Update.
V. 1.1: Removed "include <engine>", since it is not needed. (Was a leftover)
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Exolent[jNr]
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Old 12-24-2008 , 15:40   Re: Tripmine Indicator Version 1.1
Reply With Quote #4

What game has tripmines?
Is this an addon to another plugin that was released?

If it is a game, change the "Modification" in the first post.
If it is an addon, say that in the first post and link to the plugin that it goes with.
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xPaw
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Join Date: Jul 2008
Old 12-24-2008 , 16:49   Re: Tripmine Indicator Version 1.1
Reply With Quote #5

i think its for http://forums.alliedmods.net/showthread.php?p=221113
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Silencer123
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Old 12-26-2008 , 08:30   Re: Tripmine Indicator Version 1.1
Reply With Quote #6

It is for all HL Mods which use tripmines. (Only HL, SC and HLWE come to mind)

When I said "This plugin is a portion of a bigger plugin I planned to make."
I meant that this plugin works by itself, but what it does will be the same
as in a bigger plugin about tripmines I am about to work to on.

This plugin might work with other plugins which add tripmines to
modifications which don't originally have them, like CS, DoD and NS.
Will only work if it is a proper tripmine rip, though.

Every time my cousin visits me we play in LAN on WON2 with this plugin
and fool around with tripmines. (How many can we place without blowing
everything up?) =) Becomes funny when the counter reaches 300. And
when they explode it is very entertaining to watch the counter go to 0.
Really just made this to fool around with. =)

Edit: Added a section to first post.
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Last edited by Silencer123; 12-26-2008 at 08:38.
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Silencer123
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Old 06-19-2009 , 18:11   Re: Tripmine Indicator Version 1.2
Reply With Quote #7

Updated to version 1.2. See the changelog in the first post.
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