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[KZ] Jump-Bug Trainer


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Plugin Info:     Modification:   Counter-Strike        Category:   Statistical        Approver:   Alka (6)
MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 11-03-2008 , 06:40   [KZ] Jump-Bug Trainer
Reply With Quote #1

.:: Xtreme-Jumps.eu ::.


Description:
This plugin can help you to train your JumpBug skills. It is a trainer plugin what shows ability, challenge level, and much more information about your made/failed jb. If you failed it also shows condition (possible/impossible/unknown) and did you made any key timing mistakes.


Commands:
"say /jbtrainer" - enables/disables jumpbug training statistics


Requires:
FakeMeta


Additional info:
Tested with amxmodx 1.8.1.
JB is well known as one of the hardest kreedz techniques. What it does/how to do it/who found it/and much more information can be found here.
jb_trainer_auto_disabled.sma is the same, only when user connects - jb trainer is automatically disabled on the client (added this for people who dunno how to use source-code given configs).


Change-Log:

* 1.5
- Fixed: when jb wasn't made and all 31 players were spectating jumpbugger who dyed - stats weren't showed + errorlog.

* 1.4
- Added: self-confg in source code.
- Added: reklam (can be changed by config - original OFF).
- Added: connect enabler - when client connects should jbtrainer be enabled on him (can be changed by config - original ON).
- Added: protection when falling in to water (I still don't understand why it's needed - plugin has no tops, but whatever).

* 1.3
- Added: For users with ping higher than 100 stats are showed two times slower (lowers overflowed message).
- Fixed: Removed bug when player disconnects but his jb scan still continues.
- Changed: Engine-client-fps scan is more correct.

* 1.2
- Added: null line in console after stats are printed.
- Fixed: while spectating in first person stats don't show up.
- Changed: when finally landed stats are printed in hud message.

* 1.1
- Fixed: jb statistics weren't fully disabled if you disable them.

* 1.0
- First release.
Attached Files
File Type: rar sound.rar (38.0 KB, 4545 views)
File Type: sma Get Plugin or Get Source (jb_trainer.sma - 8724 views - 17.8 KB)
File Type: sma Get Plugin or Get Source (jb_trainer_auto_disabled.sma - 6209 views - 17.8 KB)
File Type: inc colorchat.inc (3.9 KB, 3195 views)
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Skill and no annoying bugs with fixed balance issues is my goal!
My approved plugins what don't show up in Approved List:
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Need help? Please check this documentation first.

Last edited by MPNumB; 11-24-2013 at 07:33.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 11-03-2008 , 07:13   Re: [KZ] Jump-Bug Trainer
Reply With Quote #2

very nice NumB !
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AcidoX
Senior Member
Join Date: Oct 2007
Location: Vilnius
Old 11-03-2008 , 07:24   Re: [KZ] Jump-Bug Trainer
Reply With Quote #3

MPNumB: your insane! GJ man!

Edit: Suggestion, if you would be interested in this, later when you have time to script a plugin, you could do EB train plugin.
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Last edited by AcidoX; 11-03-2008 at 07:26.
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xPaw
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Old 11-03-2008 , 07:29   Re: [KZ] Jump-Bug Trainer
Reply With Quote #4

ye it will be good about Edgebug plugin
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MPNumB
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Join Date: Feb 2007
Location: Lithuania
Old 11-03-2008 , 07:40   Re: [KZ] Jump-Bug Trainer
Reply With Quote #5

Eb plugin will be much harder and it will need protections. For example for things like Slide-Bug or stuck somewhere... This one is good, cuz it has no cheat protections at all. And even with some custom plugin like hook or noclip or gocheck it will be uber hard to bug this one. But eb/sb... will need as much protections as ljstats use. =P
__________________
Skill and no annoying bugs with fixed balance issues is my goal!
My approved plugins what don't show up in Approved List:
* Bomb/Death/CSS Radar
* HotVision
___
Need help? Please check this documentation first.
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 11-03-2008 , 07:47   Re: [KZ] Jump-Bug Trainer
Reply With Quote #6

Nice NumB ;p. Gj "Matrix code ftw" hah.
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AcidoX
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Join Date: Oct 2007
Location: Vilnius
Old 11-03-2008 , 07:48   Re: [KZ] Jump-Bug Trainer
Reply With Quote #7

Well, yes, but dont work to hard, its just an idea to the future
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SchlumPF*
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Old 11-03-2008 , 07:58   Re: [KZ] Jump-Bug Trainer
Reply With Quote #8

nice plugin but once again (as i always tell you ) the code in unreadable
matrix code sux
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xPaw
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Old 11-03-2008 , 08:01   Re: [KZ] Jump-Bug Trainer
Reply With Quote #9

this code is good readable
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ConnorMcLeod
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Old 11-03-2008 , 08:08   Re: [KZ] Jump-Bug Trainer
Reply With Quote #10

Quote:
Originally Posted by SchlumPF* View Post
but once again the code in unreadable
More readable than usual
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