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Evil Admin: Rocket v1.0.110 Updated 4APR09


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Author
strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Plugin ID:
617
Plugin Version:
v1.0.110
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    602 
    Plugin Description:
    Launch players skyward
    Old 10-26-2008 , 14:54   Evil Admin: Rocket v1.0.110 Updated 4APR09
    Reply With Quote #1

    Evil Admin
    A series of related plugins that admins can add or remove depending on what they need on their server. These commands are based on the old AMX commands. Most work on most mods, others are tailored for certain mods such as TF2.

    Evil Admin Collection:
    Evil Admin: Rocket
    Evil Admin: Low Health
    Evil Admin: Pimp Slap
    Evil Admin: Vision
    Evil Admin: Trails (TF2 only)
    Evil Admin: Mirror Damage
    Evil Admin: Fart



    Evil Admin: Rocket
    This is a conversion from the old ES_Tools est_rocket command, except this one looks better!

    Use it to launch and explode players in the sky....

    Works in CSS, DoDS and TF2

    Create your own Fourth of July with players! (apologies for sound being borked!)


    Installation
    • Copy sm_evilrocket.smx file to addons/sourcemod/plugins folder

    Commands

    sm_evilrocket <name|#userid>
    Turns a player into a rocket

    sm_rocketme
    Can be used by players to rocket themselves

    Shortcut in chat - !rocketme


    Configuration
    sm_rocketme_enabled 1
    default 0
    Allow or disallow players from turning themselves into rockets


    Changelog
    v1.0.101
    Added Cvar and command for players to launch themselves

    v1.0.102
    Fixed a bug where players could end up with several trails when they rocket themselves several times

    v1.0.103
    Added support so admins can use rocketme when sm_rocketme_enabled is 0

    v1.0.104
    Added gibs back, after TF2 update Dec 2008

    v1.0.105
    Removed env_explosion and replaced it with ragdoll gibs (TF2)

    v.1.0.106
    Reverted back since VALVe fixed Explode....

    v.1.0.107
    Players now explode in bonus round time
    Changed !rocketme so that players with Vote admin privileges can do it all the time without sm_rocketme_enabled being enabled (line 476)

    v1.0.108
    Fixed minor bug (Thanks DWN)

    v1.0.109
    Fixed a bug in other engines due to Bonus Round addition in TF2

    v1.0.110
    Minor bug in RocketMe

    Attached Files
    File Type: sp Get Plugin or Get Source (sm_evilrocket.sp - 10696 views - 12.0 KB)
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    Last edited by strontiumdog; 04-04-2009 at 16:05.
    strontiumdog is offline
    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 10-26-2008 , 15:02   Re: Evil Admin: Rocket
    Reply With Quote #2

    You should just combine these into one big Evil Fun Commands plugin.
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    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 10-26-2008 , 19:29   Re: Evil Admin: Rocket
    Reply With Quote #3

    I did think of doing that, but it is easier for a number of reasons.
    People can pick and choose the commands they want.
    If one of them goes down, it doesn't bork the others.
    It's easier to pinpoint issues when there are problems.

    So I kept them separate. More work, perhaps, but easier to manage.
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    ThatGuy
    Senior Member
    Join Date: Nov 2007
    Old 10-26-2008 , 21:19   Re: Evil Admin: Rocket
    Reply With Quote #4

    lmfao this plugin is awesome
    ThatGuy is offline
    fpsbrian
    Senior Member
    Join Date: Feb 2008
    Old 10-27-2008 , 00:47   Re: Evil Admin: Rocket
    Reply With Quote #5

    2 thumbs up! Every admin needs this LOL
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    abelp
    Senior Member
    Join Date: May 2008
    Old 10-27-2008 , 03:32   Re: Evil Admin: Rocket
    Reply With Quote #6

    Hey dude this plugin is awesome. Except i'd like to make it available for all players to bind a key so they can do this instead of the old suicide.
    I tried admin overrides with "sm_evilrocket" ""
    but that just enabled anyone to target anyone.
    Can you make a "p" (public) version? please.
    abelp is offline
    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 10-27-2008 , 04:41   Re: Evil Admin: Rocket
    Reply With Quote #7

    Wouldnt a quick and easy way be taking admin flag out of this...

    RegAdminCmd("sm_evilrocket", Command_EvilRocket, ADMFLAG_SLAY, "sm_evilrocket <#userid|name>")
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    abelp
    Senior Member
    Join Date: May 2008
    Old 10-27-2008 , 05:38   Re: Evil Admin: Rocket
    Reply With Quote #8

    Quote:
    Originally Posted by DontWannaName View Post
    Wouldnt a quick and easy way be taking admin flag out of this...

    RegAdminCmd("sm_evilrocket", Command_EvilRocket, ADMFLAG_SLAY, "sm_evilrocket <#userid|name>")

    When i did "sm_evilrocket" "" in overrides. The players would type sm_evilrocket but it was asking for <#user|name>.
    This would fix that?
    abelp is offline
    Lebson506th
    Veteran Member
    Join Date: Jul 2008
    Old 10-27-2008 , 08:35   Re: Evil Admin: Rocket
    Reply With Quote #9

    No, you would have to change the command function to accept 0 arguments.
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    Links
    Resistance and Liberation (A HL2 Multiplayer Modification)
    Lebson506th is offline
    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 10-27-2008 , 10:47   Re: Evil Admin: Rocket
    Reply With Quote #10

    I'll add a sm_rocketme command....
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