I want to make duke's TF2 pipe bomb model do a different model depending on team.
if (StrEqual(classname, "tf_projectile_pipe"))
{
SetEntityModel(edict, model);
}
Thats what it has there now, so at that point you have the edict of the entity, if someone is feeling nice, can you put in a snippit that would figure out the owner of the projectile? I know how to get what team someone is on, so I am guessing there is just some way to get the owner of that entity, at least I hope so.
Also, where can I find more info on projectile entities? Such as what keys there are. I put in tf_projectile_pipe in the valve developer wiki and there's just nothing.
Its probably in the SDK someplace, but I can't find it.