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Headshot Grave


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Plugin Info:     Modification:   ALL        Category:   Fun Stuff        Approver:   Exolent[jNr] (178)
anakin_cstrike
Veteran Member
Join Date: Nov 2007
Location: Romania
Old 10-20-2008 , 10:15   Headshot Grave
Reply With Quote #1

Headshot Grave
v1.0


Yet another fun plugin from me
This plugin is an extension of the original 'Graves' made by Freecode.

Description:
If you kill a player on head from a distance higher or equal to x (defined), he will explode and at the victim's death place a grave will be formed depending on victim's team.
If somebody approaches the grave, his hp will start to decrease and the screen will fade in black for a moment.
If somebody touches the grave, a thunder will kill him and you'll hear a random sound (there ar two). Also the lightning of the map is set to dark.

Cvars
hsgrave_plugin 1/0 - enable/disable plugin (default 1)
hsgrave_explode 1/0 - enable/disable explode effects on kill (default 1)
hsgrave_touchkill 1/0 - enable disable killing player at touch (default 1)
hsgrave_thunder 1/0 - enable/disable thunder kill (default 1)
hsgrave_light 1/0 - enable/disable changing lights (default 1)
hsgrave_lightduration - duration in seconds before the lights are set back to normal (default 2)
hsgrave_radius 1/0 - enable/disable decreasing hp while aproaching to the grave (default 1)
hsgrave_interval - interval in seconds for hp decreasing (default 3)
hsgrave_damage - damge done at decrease (default 5)

Modules: Fakemeta

Info:
Code:
#define hsdistance     1000.0 -- min distante between killer and victim to form the grave
#define radius        400.0 -- min distance between a player and the grave to start hp decreasing
#define sounds        2 -- num of sounds

new g_sounds[sounds][] =
{
    "misc/grave_sound1.wav",
    "misc/grave_sound2.wav"
}; -- sounds name and dir

new const tmodel[] =     "models/gravet.mdl"; -- model name for team T
new const ctmodel[] =     "models/gravect.mdl"; -- model name for team CT
Credit:
Freecode -- original Graves plugin
SAMURAI16 -- model min and max size

Screenshots
:
[IMG]http://img300.**************/img300/865/34554493fd6.th.jpg[/IMG][IMG]http://img300.**************/images/thpix.gif[/IMG] [IMG]http://img503.**************/img503/6437/77279689wy0.th.jpg[/IMG][IMG]http://img503.**************/images/thpix.gif[/IMG] [IMG]http://img216.**************/img216/5831/ss2kw1.th.jpg[/IMG][IMG]http://img216.**************/images/thpix.gif[/IMG] [IMG]http://img216.**************/img216/4286/93101609xn3.th.jpg[/IMG][IMG]http://img216.**************/images/thpix.gif[/IMG] [IMG]http://img356.**************/img356/9679/16371365tu6.th.jpg[/IMG][IMG]http://img356.**************/images/thpix.gif[/IMG]
Attached Files
File Type: rar resources.rar (121.9 KB, 4189 views)
File Type: sma Get Plugin or Get Source (grave.sma - 5914 views - 9.7 KB)
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Last edited by anakin_cstrike; 02-19-2009 at 19:15.
anakin_cstrike is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-20-2008 , 10:55   Re: Headshot Grave
Reply With Quote #2

It seems that you don't block victim's body creation on death ? ( Since it should be exploded )
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anakin_cstrike
Veteran Member
Join Date: Nov 2007
Location: Romania
Old 10-20-2008 , 11:00   Re: Headshot Grave
Reply With Quote #3

I know...I left it intentionally...anyway, i will make that in vs 2.
Thanks for reminding me.
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grimvh2
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Join Date: Nov 2007
Location: Fishdot Nation
Old 10-20-2008 , 14:33   Re: Headshot Grave
Reply With Quote #4

Did not looked at the code , but all your plugins look so funny
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-20-2008 , 14:57   Re: Headshot Grave
Reply With Quote #5

I would change :

screenfade / statusicon -> MSG_ONE_UNRELIABLE.
both beam/spark -> MSG_PVS ( No need to show effects to players which don't look to this origin )
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Last edited by Arkshine; 10-20-2008 at 15:03.
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anakin_cstrike
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Join Date: Nov 2007
Location: Romania
Old 10-20-2008 , 15:01   Re: Headshot Grave
Reply With Quote #6

At screenfade i agree...but can you explain a bit why ?

Edit: i knew that...i was saying about unreliable vs msg one in my case.
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Last edited by anakin_cstrike; 10-20-2008 at 15:13.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-20-2008 , 15:16   Re: Headshot Grave
Reply With Quote #7

lol, this plugin is so funny.
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Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 10-20-2008 , 15:20   Re: Headshot Grave
Reply With Quote #8

MSG_ONE : Message put into a reliable stream. If for some reasons the message can't be sent, the server will crash.

MSG_ONE_UNRELIABLE : Message put into an unreliable stream. Even if the message is not sent, your server will not crash.


So, use preferably MSG_ONE_UNRELIABLE.
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anakin_cstrike
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Join Date: Nov 2007
Location: Romania
Old 10-20-2008 , 15:26   Re: Headshot Grave
Reply With Quote #9

Ah, thanks for that information. But, is bad to use often unreliable ?
Changed.
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FisH n' ChIpS
Junior Member
Join Date: Jul 2008
Location: de_dust2
Old 10-22-2008 , 10:13   Re: Headshot Grave
Reply With Quote #10

Good great awesome plugin
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