Flamethrower for Counterstrike: Source and Day of Defeat:Source
Allows players to set each other on fire using a flamethrower.
It respects friendly fire settings.
Fires a burst of flamesInstallation
Players should bind a key to sm_flame.
- Copy sm_flamethrower.smx to addons/sourcemod/plugins
- sm_flame_amount 15
Number of flamethrower shots per player at spawn
- sm_flame_admins 0
Whether only admins are permitted to use the plugin
- sm_flame_enabled 0
Allows the plugin to be turned on and off per map
- sm_flame_delay 3.0
Delay between shots
- sm_flame_spawndelay 5.0
Delay between after spawn before the flamethrower becomes available
Has been tested with CSS and DODS
I won't be writing a class, like I did for DoDS once, simply because coordinating it with medics etc is too much work
DoDS has a nasty engine bug that when a player is set on fire, the crackling sound often remains.
' plugin to remove the looping fire sound:
IgniteEntity DoD:S Fire Sound Fix
Fixed bug in death event routine...thanks SAMURAI
Changed flame sound to client only
Remove pointless precache if...else routine!
Fixed minor bugs
Added spawn delay