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Simple AllTalk Manager


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Author
Antithasys
Moderator
Join Date: Apr 2008
Plugin ID:
599
Plugin Version:
1.3.0
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    30 
    Plugin Description:
    Allows you to set alltalk at different times
    Old 10-14-2008 , 17:40   Simple AllTalk Manager
    Reply With Quote #1

    Simple AllTalk Manager

    Description

    Allows you to set alltalk at different times.
    Plugin is part of the Simple Plugins project.

    Features
    • Allows you to set AllTalk at different times during the rounds.
    • Ability to have a player threshold
    • Ability to customize event hooks

    Cvars
    • satm_enabled - Enable or Disable AllTalk Manager
    • satm_threshold_enabled - Enables/Disables player threshold
    • satm_player_threshold - Amount of players for the threshold
    • satm_threshold_setting - Enables/Disables AllTalk up to player threshold, with the opposite set after the threshold
    • satm_logactivity- Enables/Disables log activity
    Installation

    Place the simple-alltalkmanager.smx in the /sourcemod/plugins dir.
    Place the simple-alltalkmanager_events.cfg in the /sourcemod/configs dir.

    A .cfg file will be made when first ran. It will be located in /cfgs/sourcemod
    If you have a old version of this plugin, delete the config file and let it make a new one. Then change the settings.

    Change Log
    Quote:
    (27/09/09): Version 1.3.0
    -----------------------
    + Added support for custom events via .cfg file
    + Added join message to display current alltalk status
    - Removed event cvars in lieu of .cfg file
    ! Fixed threshold setting overriding event setting
    ! Fixed non-attack/defend maps not calling teamplay_setup_finished event. This effectively means you can now have alltalk on during the setup round and not have it break if there is no setup round. (TF2 only)
    Features/Bugs:
    Please use the project site to report all bugs and request additional features.

    Future Updates

    None.

    Notes

    The way this works now is with a config file called simple-alltalkmanager_events.cfg. This file is a kvfile that has all the events you wish to hook, the reason string, and the setting. I included an example file for TF2, but you can customize it to your desired events and settings.

    Here is an example of the structure:
    Code:
    "game_events"
    {
    	"event_name"
    	{
    		"reason"	"Some Reason"
    		"setting"	"1"
    	}
    }
    An example of this for the event round start in TF2 would be:
    Code:
    "game_events"
    {
    	"teamplay_round_start"
    	{
    		"reason"	"Round Start"
    		"setting"	"1"
    	}
    }
    The reason string is what is printed to the players when alltalk is changed because of the event. A list of the known game events is at the wiki here. Note that not all the events listed will actually fire, but if they do fire, they will in the order that is listed there.

    To better explain how this plugin actually works, lets use an example based upon the _events.cfg file supplied with the plugin and the plugin's default settings.
    1. Dustbowl map loads
    2. More than eight players join the server, alltalk is turned OFF
    3. teamplay_round_start fires and alltalk is turned ON (attack/defend map)
    4. teamplay_setup_finished fires and alltalk is turned OFF (attack/defend map)
    5. teamplay_round_win fires and alltalk is turned ON
    6. teamplay_round_start fires and alltalk is turned ON (attack/defend map)
    7. teamplay_setup_finished fires and alltalk is turned OFF (attack/defend map)
    8. Players leave server and there are now less than eight players alltalk is turned ON
    9. teamplay_round_win fires and alltalk is left ON
    10. teamplay_round_start fires and alltalk is left ON (attack/defend map)
    11. teamplay_setup_finished fires and alltalk is left ON (attack/defend map)
    12. More than eight players join the server, alltalk is turned OFF
    13. teamplay_round_win fires and alltalk is turned ON
    14. 2Fort map loads
    15. More than eight players join the server, alltalk is turned OFF
    16. teamplay_round_start fires and alltalk is turned OFF (NOT an attack/defend map)
      If you have the teamplay_setup_finished event in the config file, it will take this setting on a non-attack/defend map since there is no setup period (only in TF2)
    17. teamplay_suddendeath_begin fires and alltalk is turned ON
    18. teamplay_round_win fires and alltalk is left ON
    19. teamplay_round_start fires and alltalk is turned OFF (NOT an attack/defend map)
    20. Players leave server and there are now less than eight players alltalk is turned ON
      etc.

    If you notice, the player threshold can override whatever event state the game is in. If the threshold says turn it on, it will turn on, regardless of the event state; however if the threshold says to turn it off, and the event state says it should be on, it will be on. Additionally, understanding the order of the events will ensure you have the right setting when the event fires.
    Attached Files
    File Type: zip Simple AllTalk Manager.zip (11.9 KB, 2222 views)
    __________________
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    When you think about asking a question... consider what have you tried?

    Last edited by Antithasys; 12-30-2009 at 16:00. Reason: updated post
    Antithasys is offline
    monkie
    Senior Member
    Join Date: Oct 2006
    Location: Shanghai, China
    Old 10-14-2008 , 20:16   Re: AllTalk Manager
    Reply With Quote #2

    could it be compatible with DoD: S now?

    something like this:
    Quote:
    sm_atmroundend - Enable or Disable AllTalk at round end (Bonus Round)
    is it working at DoD: S Bonus round?
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    Antithasys
    Moderator
    Join Date: Apr 2008
    Old 10-14-2008 , 20:21   Re: AllTalk Manager
    Reply With Quote #3

    Actually the events I hooked were for tf2. I will make it hook the right events for each game. Take a few mins.
    Antithasys is offline
    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 10-14-2008 , 20:22   Re: AllTalk Manager
    Reply With Quote #4

    sm_atmroundbeg is this durring the build round?
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    Antithasys
    Moderator
    Join Date: Apr 2008
    Old 10-14-2008 , 20:30   Re: AllTalk Manager
    Reply With Quote #5

    Quote:
    Originally Posted by DontWannaName View Post
    sm_atmroundbeg is this durring the build round?
    Right now that goes from the start of the build round to the end of the round.

    I can add another for tf2 that would allow another switch after the setup round.
    Antithasys is offline
    Antithasys
    Moderator
    Join Date: Apr 2008
    Old 10-14-2008 , 20:38   Re: AllTalk Manager
    Reply With Quote #6

    Quote:
    1.0.1

    Fixed events for all mods
    Added TF2 event for end of setup period
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    icky
    Member
    Join Date: Apr 2008
    Old 10-15-2008 , 11:43   Re: AllTalk Manager
    Reply With Quote #7

    I'm unsure of the sequence of TF2 events, but what I would like is to have AllTalk enabled during the "Waiting for Players" portion of a game and during the period from the end of a round until the map change. At all other times I want it disabled.

    Will this plugin make that possible?
    icky is offline
    Antithasys
    Moderator
    Join Date: Apr 2008
    Old 10-15-2008 , 16:28   Re: AllTalk Manager
    Reply With Quote #8

    Quote:
    Originally Posted by icky View Post
    I'm unsure of the sequence of TF2 events, but what I would like is to have AllTalk enabled during the "Waiting for Players" portion of a game and during the period from the end of a round until the map change. At all other times I want it disabled.

    Will this plugin make that possible?
    Yes. Well not really the waiting for players part. These settings will make do what you want, but it will be on during the "setup period"

    sm_atmroundbeg 1
    sm_atmsetupfinished 0
    sm_atmroundend 1
    sm_atmroundstalemate 0
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    TitularSaint
    Junior Member
    Join Date: Nov 2008
    Old 11-19-2008 , 20:32   Re: AllTalk Manager
    Reply With Quote #9

    I really like this plugin but when I run it I get a bunch of cvar messages in the chat area. Is this something I can change?
    TitularSaint is offline
    Antithasys
    Moderator
    Join Date: Apr 2008
    Old 11-20-2008 , 02:05   Re: AllTalk Manager
    Reply With Quote #10

    Quote:
    Originally Posted by TitularSaint View Post
    I really like this plugin but when I run it I get a bunch of cvar messages in the chat area. Is this something I can change?
    It will display the messages once per incedent/round. Any more than that and I would look at plugin conflicts.
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