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Zombie Plague Mod 5.0


  
 
 
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 10-06-2008 , 21:51   Re: Zombie Plague Mod 4.07
#11

Quote:
Originally Posted by zssz
No I'm not using non-steam. I payed for a legit server. No on the ZBots thing too.
Umm well if doing a clean install didn't help, I haven't got the most remote idea since many people are using 4.07 with no complaints at all...

Quote:
Originally Posted by NeWbiE'
MeRcyLeZZ can you add some cvars in next verion?
I need change knockback in duck. Thx.
What do you need to change? I have tested the zp_knockback_ducking cvar and it's working alright.

Quote:
Originally Posted by 5mT
MeRcyLeZZ helps me busily one ! Thx !
My server different map has the different plugins !

Why my de_dust2 does not have c4, How can like this ?
I already established amx_pausecfg pause zombie_plague40.amxx in my
confings\maps\de_dust2.cfg,But still did not have c4!
That's a pretty annoying issue. Since the objectives need to be removed by the mod real soon when the map starts (more specifically at plugin_precache), at the time your .cfg gets executed the objectives are already removed.
The only solution I can see is to to somehow pause/turn off ZP before the map change occurs.

Quote:
Originally Posted by cheeyang
i hope u can help me or any guys know how to fix it plz msn me [email protected] plz inform me if u know the error is about hostage sound and say wat 512limit y?
and he say reduce the number of brush model and /or regular model in the map to correct this!
You probably have a large amount of stuff to precache and it's exceeding the engine limit. Solution: remove some models and/or plugins that precache a lot of stuff.
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